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Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
A comparison of spatial organization strategies in graphical and tangible user interfaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Fundamentals of Wearable Computers and Augumented Reality
Fundamentals of Wearable Computers and Augumented Reality
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IEEE Computer Graphics and Applications
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations
VL '96 Proceedings of the 1996 IEEE Symposium on Visual Languages
Augmented Chemistry: An Interactive Educational Workbench
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Augmenting the science centre and museum experience
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
On tangible user interfaces, humans and spatiality
Personal and Ubiquitous Computing
Immersive Authoring of Tangible Augmented Reality Applications
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Magic cubes for social and physical family entertainment
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Design research & tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Visual learning through augmented reality storybook for remedial student
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Technical skills in developing augmented reality application: teachers' readiness
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
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Live Solar System (LSS) is an Augmented Reality book-based educational tool. Augmented Reality (AR) has its own potential in the education field, because it can provide a seamless interaction between real and virtual objects. LSS applied the Tangible Augmented Reality approach in designing its user interface and interaction. Tangible Augmented Reality is an interface which combines the Tangible User Interface and Augmented Reality Interface. They are naturally complement each other. This paper highlights the tangible interaction in LSS. LSS adopts the `cube' as the common physical object input device. Thus, LSS does not use the traditional computer input devices such as the mouse or keyboard. To give users a better exploration experience, Visual Information Seeking Mantra principle was applied in the design of LSS. Hence, LSS gives users an effective interactive-intuitive horizontal surface learning environment.