Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Multimedia Learning
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Augmented Chemistry: An Interactive Educational Workbench
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Augmented Reality with Tangible Auto-Fabricated Models for Molecular Biology Applications
VIS '04 Proceedings of the conference on Visualization '04
Magic Story Cube: an interactive tangible interface for storytelling
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Immersive authoring: What You eXperience Is What You Get (WYXIWYG)
Communications of the ACM - Designing for the mobile device
Spatial Augmented Reality: Merging Real and Virtual Worlds
Spatial Augmented Reality: Merging Real and Virtual Worlds
Developer oriented visualisation of a robot program
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
A study of comparing the use of augmented reality and physical models in chemistry education
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Augmented reality authoring: generic context from programmer to designer
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
The mixed reality book: a new multimedia reading experience
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Mathematics and geometry education with collaborative augmented reality
ACM SIGGRAPH 2002 conference abstracts and applications
Interactive Learning Environment for Astronomy with Finger Pointing and Augmented Reality
ICALT '08 Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies
An Augmented Reality System for Learning the Interior of the Human Body
ICALT '08 Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies
Edutainment with a mixed reality book: a visually augmented illustrative childrens' book
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Immersive authoring of Tangible Augmented Reality content: A user study
Journal of Visual Languages and Computing
SMART: a SysteM of Augmented Reality for Teaching 2nd grade students
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Augmented-reality scratch: a children's authoring environment for augmented-reality experiences
Proceedings of the 8th International Conference on Interaction Design and Children
Tangible Interaction in Learning Astronomy through Augmented Reality Book-Based Educational Tool
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Augmented Reality as a Remedial Paradigm for Negative Numbers: Content Aspect
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Learning Science Using AR Book: A Preliminary Study on Visual Needs of Deaf Learners
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Visualization for increased understanding and learning using augmented reality
Proceedings of the international conference on Multimedia information retrieval
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
U-Create: creative authoring tools for edutainment applications
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
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This preliminary study is intended to obtain the background of basic ICT skill required for teachers to develop the Augmented Reality (AR) application using available AR authoring tool. The AR technology enables the virtual world to be in real world concurrently. These features have been identified to be able to accommodate the learning experience in order to promote learning. The samples are comprised of nine AR application developers and forty four teachers. Interview schedule, questionnaire and demonstration are used to collect data. The findings revealed that teachers have low technical skills in order to develop the AR application using available authoring tool according to the requirement listed by the AR application developer. This indicates that there is a need to develop the AR authoring tool which is easy to use in the perspective of teachers. It shows that it is difficult for them to develop their own AR application because of the technical skill required, although they are very interested in the technology and agreed that the technology can help to enhance the students' cognitive process.