Listen reader: an electronically augmented paper-based book
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Little red: storytelling in mixed reality
ACM SIGGRAPH 2003 Sketches & Applications
An interactive 3D exploration narrative interface for storytelling
Proceedings of the 2004 conference on Interaction design and children: building a community
Augmented Instructions " A Fusion of Augmented Reality and Printed Learning Materials
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
The mixed reality book: a new multimedia reading experience
CHI '07 Extended Abstracts on Human Factors in Computing Systems
The universal media book: tracking and augmenting moving surfaces with projected information
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Human-Centered Development of an AR Handheld Display
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Virtual pop-up book based on augmented reality
Proceedings of the 2007 conference on Human interface: Part II
Visual learning through augmented reality storybook for remedial student
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Technical skills in developing augmented reality application: teachers' readiness
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Hi-index | 0.00 |
Recently several researchers have developed augmented reality books which involve overlaying virtual content onto the pages of a real book. In this paper, we extend this general concept by adding virtual visual and auditory enhancements to an already published book. Together with the author and professionals in education we have explored various alternatives of combining virtual and real content, new dedicated interactions techniques, and visual effects to enhance immersion. In this paper we report on the design and development of a new type of 'mixed reality book'. We also summarize user feedback collected during different user trials and demonstrations of the prototype.