The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Edutainment with a mixed reality book: a visually augmented illustrative childrens' book
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Of pages and paddles: Children's expectations and mistaken interactions with physical-digital tools
Interacting with Computers
First steps in distributed tangible technologies: a virtual tug of war
Proceedings of the 8th International Conference on Interaction Design and Children
GENTORO: a system for supporting children's storytelling using handheld projectors and a robot
Proceedings of the 8th International Conference on Interaction Design and Children
Visual learning through augmented reality storybook for remedial student
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
A networked suite of mixed-technology robotic artifacts for advancing literacy in children
Proceedings of the 11th International Conference on Interaction Design and Children
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Storytelling is an effective and important educational means for children. With the augmented reality (AR) technology, storytelling becomes more and more interactive and intuitive in the sense of human computer interaction. Although AR technology is not new, it's potential in education is just beginning to be explored. In this paper, we present a 3D mixed media story cube which uses a foldable cube as the tangible and interactive storytelling interface. Here, we embed both the concept of AR and the concept of tangible interaction. Multiple modalities including speech, 3D audio, 3D graphics and touch are used to provide the user (especially children) with multi-sensory experiences in the process of storytelling. Our research explores a new interface for children education.