Applying cognitive load theory to the design of web-based instruction
IPCC/SIGDOC '00 Proceedings of IEEE professional communication society international professional communication conference and Proceedings of the 18th annual ACM international conference on Computer documentation: technology & teamwork
Multimedia Learning
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
MagicBook: transitioning between reality and virtuality
CHI '01 Extended Abstracts on Human Factors in Computing Systems
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Augmented Chemistry: An Interactive Educational Workbench
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Little red: storytelling in mixed reality
ACM SIGGRAPH 2003 Sketches & Applications
Augmenting the science centre and museum experience
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
3D augmented reality comic book and notes for children using mobile phones
Proceedings of the 2004 conference on Interaction design and children: building a community
An interactive 3D exploration narrative interface for storytelling
Proceedings of the 2004 conference on Interaction design and children: building a community
Applying a multimedia storytelling website in foreign language learning
Computers & Education
Making Reading Experience Rich with Augmented Book Cover and Bookmark
APCHI '08 Proceedings of the 8th Asia-Pacific conference on Computer-Human Interaction
Edutainment with a mixed reality book: a visually augmented illustrative childrens' book
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Tangible Interaction in Learning Astronomy through Augmented Reality Book-Based Educational Tool
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Mixed Reality Book: A Visualization Tool
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Augmented Reality as a Remedial Paradigm for Negative Numbers: Content Aspect
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Collaborative Augmented Reality: Multi-user Interaction in Urban Simulation
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
The Effect of Visual of a Courseware towards Pre-University Students' Learning in Literature
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Visual Learning in Application of Integration
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Learning Science Using AR Book: A Preliminary Study on Visual Needs of Deaf Learners
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Virtual pop-up book based on augmented reality
Proceedings of the 2007 conference on Human interface: Part II
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Remedial students have difficulties in reading either before or during or after the reading session. Before the reading session, they have less interest and motivation to read. During the reading session, they have lack of engagement while after reading session, they do not really remember and understand what they have just read. This research aims to study the development of augmented reality storybook (AR Baca-Pulih) which provides motivation, engagement and enjoyable experience. The development process involves the comprehension of storybook contents and the design of AR flashcards. Stories are based on whole language and related to remedial students' environment. Level of language difficulty is structured in the form of easy, intermediate and advance. The design and development of AR flashcard are based on cognitive load theory. AR Baca-Pulih is evaluated by the experts using heuristics evaluation. Finally, usability study will be implemented to the remedial student for the evaluation.