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IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
CASCON '01 Proceedings of the 2001 conference of the Centre for Advanced Studies on Collaborative research
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Proceedings of the 4th ACM/IEEE-CS joint conference on Digital libraries
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WISICT '05 Proceedings of the 4th international symposium on Information and communication technologies
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APCHI '08 Proceedings of the 8th Asia-Pacific conference on Computer-Human Interaction
The magic wand: enriching shared storybook reading
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
Comparison of techniques for mixed-space collaborative navigation
AUIC '09 Proceedings of the Tenth Australasian Conference on User Interfaces - Volume 93
An object-centric interaction framework for tangible interfaces in virtual environments
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
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C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Visual learning through augmented reality storybook for remedial student
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
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The MagicBook explores how interfaces can be developed that allow for seamless transition between Physical Reality, Augmented Reality (AR), and immersive Virtual Reality (VR) in a collaborative setting. The MagicBook is a normal book and can be read without any additional technology. However, when book pages are viewed through a handheld display three-dimensional virtual images appear overlaid on them. Readers can view these AR scenes from any perspective and can also fly into the scenes and experience them as an immersive VR world. VR users can see other VR users represented as life-sized virtual avatars, while AR users will see VR users as miniature avatars in the scene.