Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
The role of contextual haptic and visual constraints on object manipulation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Mixed Reality: Merging Real and Virtual Worlds
Mixed Reality: Merging Real and Virtual Worlds
Fundamentals of Wearable Computers and Augumented Reality
Fundamentals of Wearable Computers and Augumented Reality
MagicBook: transitioning between reality and virtuality
CHI '01 Extended Abstracts on Human Factors in Computing Systems
A virtual stereographic pointer for a real three dimensional video world
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
Towards a Usable Stereoscopic Augmented Reality Interface for the Manipulation of Virtual Cursors
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
An augmented reality human-computer interface for object localization in a cognitive vision system
Image and Vision Computing
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This paper reports two virtual pointer alignment experiments carried out using a stereoscopic augmented reality interface. The purpose was to evaluate users' sensitivity to surface texture, target position at designated probe points on a cylinder real object surface, virtual pointer form and binocular disparity. The results confirmed the main findings from a previous study: that both surface texture and target position have significant influences. Subjective evaluation of virtual pointer form revealed that a three dimensional pointer is preferred over one and two-dimensional pointers. The contributions of size cue and resolution to binocular disparity effects are also discussed in relation to interface design issues for augmented reality applications.