Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Usability analysis of 3D rotation techniques
Proceedings of the 10th annual ACM symposium on User interface software and technology
The structure of object transportation and orientation in human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Data mountain: using spatial memory for document management
Proceedings of the 11th annual ACM symposium on User interface software and technology
Calibration for augmented reality experimental testbeds
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Object manipulation in virtual environments: relative size matters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Exploring bimanual camera control and object manipulation in 3D graphics interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Towards usable VR: an empirical study of user interfaces for immersive virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
The effectiveness of three-dimensional interaction
The effectiveness of three-dimensional interaction
Reaching movements to augmented and graphic objects in virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sensory information for collaborative interaction in augmented environments
CHI '01 Extended Abstracts on Human Factors in Computing Systems
CASCON '01 Proceedings of the 2001 conference of the Centre for Advanced Studies on Collaborative research
SlideBar: analysis of a linear input device
Behaviour & Information Technology
Evaluation of Drawing on 3D Surfaces with Haptics
IEEE Computer Graphics and Applications
Haptic State-Surface Interactions
IEEE Computer Graphics and Applications
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
Evaluation of Mixed-Space Collaboration
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Spatial Measurements for Medical Augmented Reality
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
The importance of accurate VR head registration on skilled motor performance
GI '06 Proceedings of Graphics Interface 2006
Investigating interaction in CAVE virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Liver Surgery Planning Using Virtual Reality
IEEE Computer Graphics and Applications
Presence: Teleoperators and Virtual Environments
The importance of stereo and eye-coupled perspective for eye-hand coordination in fish tank VR
Presence: Teleoperators and Virtual Environments
Multimodal selection techniques for dense and occluded 3D virtual environments
International Journal of Human-Computer Studies
Setup consistent visual textures for haptic surfaces in a virtual reality world
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
Design and evaluation of freehand menu selection interfaces using tilt and pinch gestures
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies
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An experiment was conducted to investigate the role of surrounding haptic and visual information on object manipulation in a virtual environment. The contextual haptic constraints were implemented with a physical table and the contextual visual constraints included a checkerboard background (“virtual table”). It was found that the contextual haptic constraints (the physical table surface) dramatically increased object manipulation speed, but slightly reduced spatial accuracy, compared to free space. The contextual visual constraints (presence of the checkerboard) actually showed detrimental effects on both object manipulation speed and accuracy. Implications of these findings for human-computer interaction design are discussed.