Using hand position for virtual object placement
The Visual Computer: International Journal of Computer Graphics
The “prince” technique: Fitts' law and selection using area cursors
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical versus virtual pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The influence of muscle groups on performance of multiple degree-of-freedom input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The structure of object transportation and orientation in human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Object manipulation in virtual environments: human bias, consistency and individual differences
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
The role of contextual haptic and visual constraints on object manipulation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Non-isomorphic 3D rotational techniques
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Multi-finger cursor techniques
GI '06 Proceedings of Graphics Interface 2006
The importance of accurate VR head registration on skilled motor performance
GI '06 Proceedings of Graphics Interface 2006
Spatial input device structure and bimanual object manipulation in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
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An experiment was conducted to systematically investigatecombined effects of controller, cursor and target size onmultidimensional object manipulation in a virtual environment. Itwas found that it was the relative size of controller, cursor andtarget that significantly affe&d object transportation andorientation processes. There were significant interactions betweencontroller size and cursor size as well as between cursor size andtarget size on the total task completion time, transportation time,orientation time and spatial errors. The same size of controllerand cursor improved object manipulation speed, and the same size ofcursor and target generally facilitated object manipulationaccuracy, regardless of their absolute sizes. Implications of thesefindings for human-computer interaction design are discussed.