Using hand position for virtual object placement
The Visual Computer: International Journal of Computer Graphics
A comparison of input devices in element pointing and dragging tasks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A morphological analysis of the design space of input devices
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Integrality and separability of input devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Input techniques for HCI in 3D environments
CHI '94 Conference Companion on Human Factors in Computing Systems
Using the Bat: A Six-Dimensional Mouse for Object Placement
IEEE Computer Graphics and Applications
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Performance differences in the fingers, wrist, and forearm in computer input control
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
An isometric tongue pointing device
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Usability analysis of 3D rotation techniques
Proceedings of the 10th annual ACM symposium on User interface software and technology
The use of gestures in multimodal input
Assets '98 Proceedings of the third international ACM conference on Assistive technologies
The structure of object transportation and orientation in human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing single- and two-handed 3D input for a 3D object assembly task
CHI 98 Cconference Summary on Human Factors in Computing Systems
CHI 98 Cconference Summary on Human Factors in Computing Systems
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Object manipulation in virtual environments: relative size matters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Navigation as multiscale pointing: extending Fitts' model to very high precision tasks
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
User performance in relation to 3D input device design
ACM SIGGRAPH Computer Graphics
Rotating virtual objects with real handles
ACM Transactions on Computer-Human Interaction (TOCHI)
The VideoMouse: a camera-based multi-degree-of-freedom input device
Proceedings of the 12th annual ACM symposium on User interface software and technology
Measuring the allocation of control in a 6 degree-of-freedom docking experiment
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Non-isomorphic 3D rotational techniques
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Scale effects in steering law tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Implementing flexible rules of interaction for object manipulation in cluttered virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Amplifying spatial rotations in 3D interfaces
CHI '99 Extended Abstracts on Human Factors in Computing Systems
An analysis of the index finger as a pointing device
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Evaluating rules of interaction for object manipulation in cluttered virtual environments
Presence: Teleoperators and Virtual Environments
Investigation of subjective preferences in multiple degrees-of-freedom inputs
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Input technologies and techniques
The human-computer interaction handbook
International Journal of Human-Computer Studies
IEEE Transactions on Visualization and Computer Graphics
Perception and haptics: towards more accessible computers for motion-impaired users
Proceedings of the 2001 workshop on Perceptive user interfaces
Simple vs. compound mark hierarchical marking menus
Proceedings of the 17th annual ACM symposium on User interface software and technology
D20: interaction with multifaceted display devices
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Explorations in sound for tilting-based interfaces
Proceedings of the 8th international conference on Multimodal interfaces
Supporting 3D window manipulation with a yawing mouse
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
PRISM interaction for enhancing control in immersive virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Pointing with fingers, hands and arms for wearable computing
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Wrist rotation for interaction in mobile contexts
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Muscle Loadings While Using Finger as Input Device
APCHI '08 Proceedings of the 8th Asia-Pacific conference on Computer-Human Interaction
HandNavigator: hands-on interaction for desktop virtual reality
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
The performance of hand postures in front- and back-of-device interaction for mobile computing
International Journal of Human-Computer Studies
Vesp'R - Transforming Handheld Augmented Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Handheld Augmented Reality for underground infrastructure visualization
Personal and Ubiquitous Computing
An empirical comparison of "wiimote" gun attachments for pointing tasks
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Vesp'R: design and evaluation of a handheld AR device
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Head tilting for interaction in mobile contexts
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
PressureMove: Pressure Input with Mouse Movement
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
A user interface for VR-ready 3D medical imaging by off-the-shelf input devices
Computers in Biology and Medicine
The design of a computer mouse providing three degrees of freedom
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Mid-air pan-and-zoom on wall-sized displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating effects of structural holds on pointing and dragging performance with flexible displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ease of juggling: studying the effects of manual multitasking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effects of motor scale, visual scale, and quantization on small target acquisition difficulty
ACM Transactions on Computer-Human Interaction (TOCHI)
Empirical studies of pen tilting performance in pen-based user interfaces
Proceedings of the 2011 Visual Information Communication - International Symposium
On the limits of the human motor control precision: the search for a device's human resolution
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
EyeRing: a finger-worn assistant
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Watching you moving the mouse, i know who you are
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Multimodal interactions for expressive interfaces
EISE'09 Proceedings of the First international conference on Expressive Interactions for Sustainability and Empowerment
Questioning naturalism in 3D user interfaces
Communications of the ACM
Around device interaction for multiscale navigation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
The digitracker, a three degrees of freedom pointing device
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
EyeRing: a finger-worn input device for seamless interactions with our surroundings
Proceedings of the 4th Augmented Human International Conference
Evaluating the efficiency of physical visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile pointing task in the physical world: balancing focus and performance while disambiguating
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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