The influence of muscle groups on performance of multiple degree-of-freedom input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Performance differences in the fingers, wrist, and forearm in computer input control
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Manual and cognitive benefits of two-handed input: an experimental study
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multiscale pointing: facilitating pan-zoom coordination
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Scroll ring performance evaluation
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
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Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
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VisionWand: interaction techniques for large displays using a passive wand tracked in 3D
Proceedings of the 16th annual ACM symposium on User interface software and technology
Navigating documents with the virtual scroll ring
Proceedings of the 17th annual ACM symposium on User interface software and technology
Target acquisition in multiscale electronic worlds
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A Toolkit for Addressing HCI Issues in Visual Language Environments
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Distant freehand pointing and clicking on very large, high resolution displays
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Physically large displays improve performance on spatial tasks
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Move to improve: promoting physical navigation to increase user performance with large displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touchstone: exploratory design of experiments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rubbing and tapping for precise and rapid selection on touch-screen displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A review of overview+detail, zooming, and focus+context interfaces
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ARC-Pad: absolute+relative cursor positioning for large displays with a mobile touchscreen
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High-precision pointing on large wall displays using small handheld devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Very-high-resolution wall-sized displays offer new opportunities for interacting with large data sets. While pointing on this type of display has been studied extensively, higher-level, more complex tasks such as pan-zoom navigation have received little attention. It thus remains unclear which techniques are best suited to perform multiscale navigation in these environments. Building upon empirical data gathered from studies of pan-and-zoom on desktop computers and studies of remote pointing, we identified three key factors for the design of mid-air pan-and-zoom techniques: uni- vs. bimanual interaction, linear vs. circular movements, and level of guidance to accomplish the gestures in mid-air. After an extensive phase of iterative design and pilot testing, we ran a controlled experiment aimed at better understanding the influence of these factors on task performance. Significant effects were obtained for all three factors: bimanual interaction, linear gestures and a high level of guidance resulted in significantly improved performance. Moreover, the interaction effects among some of the dimensions suggest possible combinations for more complex, real-world tasks.