The limits of expert performance using hierarchic marking menus
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
The invisible future
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Dynamo: a public interactive surface supporting the cooperative sharing and exchange of media
Proceedings of the 16th annual ACM symposium on User interface software and technology
MathPad2: a system for the creation and exploration of mathematical sketches
ACM SIGGRAPH 2004 Papers
Proceedings of the 17th annual ACM symposium on User interface software and technology
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Distant freehand pointing and clicking on very large, high resolution displays
Proceedings of the 18th annual ACM symposium on User interface software and technology
Interacting with large displays from a distance with vision-tracked multi-finger gestural input
Proceedings of the 18th annual ACM symposium on User interface software and technology
Fluid inking: augmenting the medium of free-form inking with gestures
GI '06 Proceedings of Graphics Interface 2006
A survey of advances in vision-based human motion capture and analysis
Computer Vision and Image Understanding - Special issue on modeling people: Vision-based understanding of a person's shape, appearance, movement, and behaviour
Practical motion capture in everyday surroundings
ACM SIGGRAPH 2007 papers
Exact indexing of dynamic time warping
VLDB '02 Proceedings of the 28th international conference on Very Large Data Bases
Vision-based human motion analysis: An overview
Computer Vision and Image Understanding
Multimodal human-computer interaction: A survey
Computer Vision and Image Understanding
Shadow reaching: a new perspective on interaction for large displays
Proceedings of the 20th annual ACM symposium on User interface software and technology
Double-Crossing: A New Interaction Technique for Hand Gesture Interfaces
APCHI '08 Proceedings of the 8th Asia-Pacific conference on Computer-Human Interaction
OctoPocus: a dynamic guide for learning gesture-based command sets
Proceedings of the 21st annual ACM symposium on User interface software and technology
Sketchpad: a man-machine graphical communication system
AFIPS '63 (Spring) Proceedings of the May 21-23, 1963, spring joint computer conference
Motion-pointing: target selection using elliptical motions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GestureBar: improving the approachability of gesture-based interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using strokes as command shortcuts: cognitive benefits and toolkit support
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shapewriter on the iphone: from the laboratory to the real world
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Natural throw and tilt interaction between mobile phones and distant displays
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Computational Support for Sketching in Design: A Review
Foundations and Trends in Human-Computer Interaction
Development strategies for tangible interaction on horizontal surfaces
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
New research perspectives on Ambient Intelligence
Journal of Ambient Intelligence and Smart Environments
Multimodal interfaces: Challenges and perspectives
Journal of Ambient Intelligence and Smart Environments
Recognition of hand movements using wearable accelerometers
Journal of Ambient Intelligence and Smart Environments
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Natural user interfaces are not natural
interactions
Usable gestures for mobile interfaces: evaluating social acceptability
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
In search of a natural gesture
XRDS: Crossroads, The ACM Magazine for Students - The Future of Interaction
Human-computer intelligent interaction: a survey
HCI'07 Proceedings of the 2007 IEEE international conference on Human-computer interaction
Exploring strategies and guidelines for developing full body video game interfaces
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Gestural interfaces: a step backward in usability
interactions
Understanding users' preferences for surface gestures
Proceedings of Graphics Interface 2010
Wii Game Creation for Teens
User-defined gestures for connecting mobile phones, public displays, and tabletops
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Gesture search: a tool for fast mobile data access
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Object interaction detection using hand posture cues in an office setting
International Journal of Human-Computer Studies
Identification of gait patterns related to health problems of elderly
UIC'10 Proceedings of the 7th international conference on Ubiquitous intelligence and computing
Mid-air pan-and-zoom on wall-sized displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gesture select:: acquiring remote targets on large displays without pointing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-defined motion gestures for mobile interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual recognition of 3D emblematic gestures in an HMM framework
Journal of Ambient Intelligence and Smart Environments
A Concept Grounding Approach for Glove-Based Gesture Recognition
IE '11 Proceedings of the 2011 Seventh International Conference on Intelligent Environments
Gesture signature for ambient intelligence applications: a feasibility study
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
A gesture interface game for energy consumption awareness
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
On designing interactivity awareness for ambient displays
Multimedia Tools and Applications
Multimedia Tools and Applications
Multimedia Tools and Applications
Home-based health monitoring of the elderly through gait recognition
Journal of Ambient Intelligence and Smart Environments - Home-based Health and Wellness Measurement and Monitoring
Journal of Ambient Intelligence and Smart Environments
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The age of ambient intelligence has already incorporated gestures into practical applications with the goal of delivering adaptive and personalized interactions. However, practitioners are faced with many problems when implementing gesture-based interfaces for such interactive ambient systems. Although gestures offer great opportunity for natural and intuitive interactions, there are currently little to no rules for creating the set of gestures for a given application. Therefore, designers associate gestures and functions by relying only on their own expertize and experience which leads to different systems exposing different standards. This approach does not only create the premises for confusion among users in a future world with such hundreds daily interactions but it also contradicts the goals of ambient intelligence in which interaction should be personalized and adapted to each user. This work introduces a novel concept (nomadic gestures) for reusing a set of user-defined gesture commands in the context of interacting with ambient systems. Nomadic gestures live on each user's personal mobile device and are uploaded to the ambient system prior to interaction. The concept relies on an important shift of perspective strictly adhering to the goals of ambient intelligence: it is not the users that adapt to the interface learning its commands but instead the interface employs the users' own gesture sets with their own preferred function associations.