ACM multimedia 2008: 1st workshop on semantic ambient media experiences (SAME2008) namu series
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Bits of Personality Everywhere: Implicit User-Generated Content in the Age of Ambient Media
ISPA '08 Proceedings of the 2008 IEEE International Symposium on Parallel and Distributed Processing with Applications
Machine Learning and Data Mining: Introduction to Principles and Algorithms
Machine Learning and Data Mining: Introduction to Principles and Algorithms
Semantic ambient media--an introduction
Multimedia Tools and Applications
Special issue on semantic ambient media experience
Multimedia Tools and Applications
Handbook of Ambient Intelligence and Smart Environments
Handbook of Ambient Intelligence and Smart Environments
Editorial: Re-thinking the future of semantic ambient media
Multimedia Tools and Applications
Automatic recognition of gait-related health problems in the elderly using machine learning
Multimedia Tools and Applications
Multimedia Tools and Applications
Semantic ambient media: From ambient advertising to ambient-assisted living
Multimedia Tools and Applications
Point & click mediated interactions for large home entertainment displays
Multimedia Tools and Applications
RFID-based interactive multimedia system for the children
Multimedia Tools and Applications
Nomadic gestures: A technique for reusing gesture commands for frequent ambient interactions
Journal of Ambient Intelligence and Smart Environments
Multimedia Tools and Applications
On designing interactivity awareness for ambient displays
Multimedia Tools and Applications
Towards mobile language evolution exploitation
Multimedia Tools and Applications
Assisted living solutions for the elderly through interactive TV
Multimedia Tools and Applications
Automatic speech recognition- an approach for designing inclusive games
Multimedia Tools and Applications
Multimedia Tools and Applications
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Semantic ambient media are the novel trend in the world of media reaching from the pioneering subareas such as ambient advertising to the new and emerging subareas such as ambient assisted living. They will likely shape the upcoming years in terms of modeling smart environments and also media consumption and interaction. This work analyzes semantic ambient media by considering business models, content and media, interaction design and consumer experience, and methods and techniques that are important to create this new form of media. Discussion is led using the state-of-the-art event of the semantic ambient media, which is the annual international workshop on Semantic Ambient Media Experience (SAME). The study also creates a vision for how ambient media will evolve and how they will look like in the future decade.