Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
HICSS '99 Proceedings of the Thirty-Second Annual Hawaii International Conference on System Sciences-Volume 1 - Volume 1
A taxonomy of ambient information systems: four patterns of design
Proceedings of the working conference on Advanced visual interfaces
A taxonomy of ubiquitous computing applications
Wireless Personal Communications: An International Journal
Aesthetics and experience-centered design
ACM Transactions on Computer-Human Interaction (TOCHI)
3rd workshop on semantic ambient media experience (SAME): in conjunction with AmI-2010
AmI'10 Proceedings of the First international joint conference on Ambient intelligence
Toward a decision informatics paradigm: a real-time, information-based approach to decision making
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Multimedia Tools and Applications
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Ambient Media describe media environments, where the medium is embedded within the natural environment. They follow the anytime, anywhere, and anyhow principle for media access. The Nokia Ubimedia MindTreks Awards have been established a few years ago to explore the potential of ambient media. In this article we analyze the total project portfolio submitted to the 4th Nokia Ubimedia MindTrek Awards in 2010 according to their business value, innovativeness, and use of ambient media. The aim of this article is to gain insights into the general characteristics of ambient media, their properties, and business functions. The article rounds up in providing a substantial framework and guidelines for ambient media developers in their product designs.