Categorization of ambient media projects on their business models, innovativeness, and characteristics--evaluation of Nokia Ubimedia MindTrek Award Projects of 2010

  • Authors:
  • Artur Lugmayr;Yaning Zou;Bjoern Stockleben;Kirsi Lindfors;Cai Melakoski

  • Affiliations:
  • Department of Business Information Management and Logistics, Tampere University of Technology (TUT), Tampere, Finland;Department of Communications Engineering, Tampere University of Technology (TUT), Tampere, Finland;University of Applied Sciences Magdeburg-Stendal, Magdeburg, Germany;Tampere University of Technology, Tampere, Finland;Tampere University of Applied Sciences, Tampere, Finland

  • Venue:
  • Multimedia Tools and Applications
  • Year:
  • 2013

Quantified Score

Hi-index 0.00

Visualization

Abstract

Ambient Media describe media environments, where the medium is embedded within the natural environment. They follow the anytime, anywhere, and anyhow principle for media access. The Nokia Ubimedia MindTreks Awards have been established a few years ago to explore the potential of ambient media. In this article we analyze the total project portfolio submitted to the 4th Nokia Ubimedia MindTrek Awards in 2010 according to their business value, innovativeness, and use of ambient media. The aim of this article is to gain insights into the general characteristics of ambient media, their properties, and business functions. The article rounds up in providing a substantial framework and guidelines for ambient media developers in their product designs.