Beyond the interface: encountering artifacts in use
Designing interaction
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Abstracting Craft: The Practiced Digital Hand
Abstracting Craft: The Practiced Digital Hand
Design-oriented human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What we talk about when we talk about context
Personal and Ubiquitous Computing
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Technology as Experience
Funology
Design documentaries: inspiring design research through documentary film
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The experience of enchantment in human–computer interaction
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The enchanting potential of technology: a dialogical case study of enchantment and the Internet
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
User experience and the idea of design in HCI
DSVIS'05 Proceedings of the 12th international conference on Interactive Systems: design, specification, and verification
Creating dream.Medusa to Encourage Dialogue in Performance
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
From the gaming experience to the wider user experience
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Improving the value of archived personal content with aesthetic and reflexive qualities
CCNC'10 Proceedings of the 7th IEEE conference on Consumer communications and networking conference
Design qualities for whole body interaction: learning from golf, skateboarding and BodyBugging
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Following the white rabbit: a robot rabbit as vocabulary trainer for beginners of English
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Lovers' box: Designing for reflection within romantic relationships
International Journal of Human-Computer Studies
Teenagers and their virtual possessions: design opportunities and issues
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing from within: humanaquarium
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From garments to gardens: negotiating material relationships online and 'by hand'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From dance to touch: movement qualities for interaction design
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Unpacking social interaction that make us adore: on the aesthetics of mobile phones as fashion items
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Collecting, reusing and executing private workflows on social network platforms
Proceedings of the 21st international conference companion on World Wide Web
Revisiting the jacquard loom: threads of history and current patterns in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding participation and opportunities for design from an online postcard sending community
Proceedings of the Designing Interactive Systems Conference
Movement qualities as interaction modality
Proceedings of the Designing Interactive Systems Conference
Integrating momentary and long-term UX: a theoretical approach
Proceedings of the 24th Australian Computer-Human Interaction Conference
Designing motivation using persuasive ambient mirrors
Personal and Ubiquitous Computing
Web Aesthetics and Usability: An Empirical Study of the Effects of White Space
International Journal of E-Business Research
Journal of Management Information Systems
Toying with time: considering temporal themes in interactive artifacts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI and the future robot enslavement of humankind: a retrospective
CHI '13 Extended Abstracts on Human Factors in Computing Systems
A design-led inquiry into personhood in dementia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Waves: exploring idiographic design for live performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Of Catwalk Technologies and Boundary Creatures
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Designing for sociability: a relational aesthetic approach to service encounter
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Designing interactive systems for the experience of time
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
'AIE-studio' - a pragmatist aesthetic approach for procedural sound design
Proceedings of the 8th Audio Mostly Conference
Hybrid crafting: towards an integrated practice of crafting with physical and digital components
Personal and Ubiquitous Computing
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The aesthetics of human-computer interaction and interaction design are conceptualized in terms of a pragmatic account of human experience. We elaborate this account through a framework for aesthetic experience built around three themes: (1) a holistic approach wherein the person with feelings, emotions, and thoughts is the focus of design; (2) a constructivist stance in which self is seen as continuously engaged and constituted in making sense of experience; and (3) a dialogical ontology in which self, others, and technology are constructed as multiple centers of value. We use this framework to critically reflect on research into the aesthetics of interaction and to suggest sensibilities for designing aesthetic interaction. Finally, a digital jewelery case study is described to demonstrate a design approach that is open to the perspectives presented in the framework and to consider how the framework and sensibilities are reflected in engagement with participants and approach to design.