interactions
A designerly critique on enchantment
Personal and Ubiquitous Computing
Aesthetics and experience-centered design
ACM Transactions on Computer-Human Interaction (TOCHI)
Mental Models: Aligning Design Strategy with Human Behavior
Mental Models: Aligning Design Strategy with Human Behavior
Interaction criticism and aesthetics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Aesthetic accounts of interaction design (Löwgren 2008, Wright et al 2008) acknowledge the importance of the descriptive and dialogic roles that design artefacts play. Yet, much of the focus in this aesthetic turn (Udsen 2005) concerns final designs, or products of the design project. Ephemeral artefacts that are produced in the course of these projects or the design actions by those who created the artefacts inside projects are often omitted and rarely discussed. This paper critically reflects on a project to shed some light on the 'secret life of artifacts' and the role they play through making and using by the project team.