The programmable hinge: toward computationally enhanced crafts
Proceedings of the 11th annual ACM symposium on User interface software and technology
The rototack: designing a computationally-enhanced craft item
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Abstracting Craft: The Practiced Digital Hand
Abstracting Craft: The Practiced Digital Hand
Getting into the Living Memory Box: Family archives & holistic design
Personal and Ubiquitous Computing
Electronic/computational textiles and children's crafts
Proceedings of the 2006 conference on Interaction design and children
ACM SIGGRAPH 2006 Emerging technologies
The VoodooIO gaming kit: a real-time adaptable gaming controller
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Future craft: how digital media is transforming product design
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Aesthetics and experience-centered design
ACM Transactions on Computer-Human Interaction (TOCHI)
Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craft
Personal and Ubiquitous Computing
Prototyping digital clay as an active material
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Understanding why we preserve some things and discard others in the context of interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making history: intentional capture of future memories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIY for CHI: methods, communities, and values of reuse and customization
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Reflections on craft: probing the creative process of everyday knitters
Proceedings of the seventh ACM conference on Creativity and cognition
Texturing the "material turn" in interaction design
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Interactive paper devices: end-user design & fabrication
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Family memories in the home: contrasting physical and digital mementos
Personal and Ubiquitous Computing
Spyn: augmenting the creative and communicative potential of craft
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mediated crafts: digital practices around creative handwork
CHI '10 Extended Abstracts on Human Factors in Computing Systems
On human remains: Values and practice in the home archiving of cherished objects
ACM Transactions on Computer-Human Interaction (TOCHI)
Craftopolis: blending tangible, informal construction into virtual multiuser communities
Proceedings of the 9th International Conference on Interaction Design and Children
Fluidity in craft and authenticity
interactions
Handcrafting textile interfaces from a kit-of-no-parts
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
SketchChair: an all-in-one chair design system for end users
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Plushbot: an application for the design of programmable, interactive stuffed toys
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Prototyping with microsoft .net gadgeteer
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Teenagers and their virtual possessions: design opportunities and issues
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Inspirational bits: towards a shared understanding of the digital material
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From garments to gardens: negotiating material relationships online and 'by hand'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Antiquarian answers: book restoration as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactivity sketcher: crafting and experiencing interactivity qualities
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Sticking together: handcrafting personalized communication interfaces
Proceedings of the 10th International Conference on Interaction Design and Children
interactions
interactions
Understanding repair as a creative process of everyday design
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Scaffolding creativity with open-source hardware
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Collaboration in open-source hardware: third-party variations on the arduino duemilanove
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Tessella: interactive origami light
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Electronics as material: littleBits
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
KidCAD: digitally remixing toys through tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embroidered confessions: an interactive quilt of the secrets of strangers
CHI '12 Extended Abstracts on Human Factors in Computing Systems
A framework for interactive paper-craft system
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Crafting quality in design: integrity, creativity, and public sensibility
Proceedings of the Designing Interactive Systems Conference
Case studies in the personal fabrication of electronic products
Proceedings of the Designing Interactive Systems Conference
Towards a more cherishable digital object
Proceedings of the Designing Interactive Systems Conference
Methodology for materiality: interaction design research through a material lens
Personal and Ubiquitous Computing
Intangibles wear materiality via material composition
Personal and Ubiquitous Computing
Structures, forms, and stuff: the materiality and medium of interaction
Personal and Ubiquitous Computing
Crafting interaction: The epistemology of modern programming
Personal and Ubiquitous Computing
PUC theme issue: material interactions
Personal and Ubiquitous Computing
Giving form to computational things: developing a practice of interaction design
Personal and Ubiquitous Computing
Crafting interaction: The epistemology of modern programming
Personal and Ubiquitous Computing
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With current digital technologies, people have large archives of digital media, such as images and audio files, but there are only limited means to include these media in creative practices of crafting and making. Nevertheless, studies have shown that crafting with digital media often makes these media more cherished and that people enjoy being creative with their digital media. This paper aims to open up the way for novel means for crafting, which include digital media in integrations with physical construction, here called `hybrid crafting'. Notions of hybrid crafting were explored to inform the design of products or systems that may support these new crafting practices. We designed `Materialise'--a building set that allows for the inclusion of digital images and audio files in physical constructions by using tangible building blocks that can display images or play audio files, alongside a variety of other physical components--and used this set in four hands-on creative workshops to gain insight into how people go about doing hybrid crafting; whether hybrid crafting is desirable; what the characteristics of hybrid crafting are; and how we may design to support these practices. By reflecting on the findings from these workshops, we provide concrete guidelines for the design of novel hybrid crafting products or systems that address craft context, process and result. We aim to open up the design space to designing for hybrid crafting because these new practices provide interesting new challenges and opportunities for future crafting that can lead to novel forms of creative expression.