Integrating craft materials and computation
C&C '99 Proceedings of the 3rd conference on Creativity & cognition
Abstracting Craft: The Practiced Digital Hand
Abstracting Craft: The Practiced Digital Hand
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Books with voices: paper transcripts as a physical interface to oral histories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ButterflyNet: a mobile capture and access system for field biology research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Electronic/computational textiles and children's crafts
Proceedings of the 2006 conference on Interaction design and children
How robotic products become social products: an ethnographic study of cleaning in the home
Proceedings of the ACM/IEEE international conference on Human-robot interaction
The resourcefulness of everyday design
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Future craft: how digital media is transforming product design
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Spyn: augmenting knitting to support storytelling and reflection
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Learning from IKEA hacking: i'm not one to decoupage a tabletop and call it a day.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning how: the search for craft knowledge on the internet
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spyn: augmenting the creative and communicative potential of craft
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mediated crafts: digital practices around creative handwork
CHI '10 Extended Abstracts on Human Factors in Computing Systems
From garments to gardens: negotiating material relationships online and 'by hand'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Inventive leisure practices: understanding hacking communities as sites of sharing and innovation
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Supporting traditional music-making: designing for situated discretion
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A process of engagement: engaging with the process
Proceedings of the Designing Interactive Systems Conference
Re-conceptualizing fashion in sustainable HCI
Proceedings of the Designing Interactive Systems Conference
Crafting technology: Reimagining the processes, materials, and cultures of electronics
ACM Transactions on Computer-Human Interaction (TOCHI)
Reframing haute couture handcraftship: how to preserve artisans' abilities with gesture recognition
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Machinima production tools: a vernacular history of a creative medium
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touch style: creativity in tangible experience design
Proceedings of the 9th ACM Conference on Creativity & Cognition
Designing in sensitive settings: workshops to design a technology to commemorate black saturday
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Glitch, please: datamoshing as a medium-specific application of digital material
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Structures, forms, and stuff: the materiality and medium of interaction
Personal and Ubiquitous Computing
Hybrid crafting: towards an integrated practice of crafting with physical and digital components
Personal and Ubiquitous Computing
Crafting interaction: The epistemology of modern programming
Personal and Ubiquitous Computing
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Crafters today blend age-old techniques such as weaving and pottery with new information and communication technologies such as podcasts, online instructions, and blogs. This intersection of tradition and modernity provides an interesting site for understanding the adoption of new technology. We present a qualitative study of seven knitters introduced to Spyn - a system that enables the association of digitally recorded messages with physical locations on knit fabric. We gave knitters Spyn in order to elicit their reflections on their craft practices and learn from their interactions with material, people, and technology. While creating artifacts for friends and loved ones, knitters expanded the creative and communicative potential of their craftwork: knitters envisioned travel journals in knitted potholders and sung lullabies in knitted hats. We describe how these unusual craft activities provide a useful lens onto contemporary technological appropriation.