The second self: computers and the human spirit
The second self: computers and the human spirit
Things that blink: computationally augmented name tags
IBM Systems Journal
E-broidery: design and fabrication of textile-based computing
IBM Systems Journal
Quilt Snaps: A Fabric Based Computational Construction Kit
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Spookies: combining smart materials and information technology in an interactive toy
Proceedings of the 2005 conference on Interaction design and children
Towards a curriculum for electronic textiles in the high school classroom
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
ButtonSchemer: ambient program reader
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craft
Personal and Ubiquitous Computing
Comics, robots, fashion and programming: outlining the concept of actDresses
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
The TeeBoard: an education-friendly construction platform for e-textiles and wearable computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An education-friendly construction platform for wearable computing
CHI '09 Extended Abstracts on Human Factors in Computing Systems
EduWear: smart textiles as ways of relating computing technology to everyday life
Proceedings of the 8th International Conference on Interaction Design and Children
WeWrite: 'on-the-fly' interactive writing on electronic textiles with mobile phones
Proceedings of the 8th International Conference on Interaction Design and Children
Reflections on craft: probing the creative process of everyday knitters
Proceedings of the seventh ACM conference on Creativity and cognition
Spyn: augmenting the creative and communicative potential of craft
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mediated crafts: digital practices around creative handwork
CHI '10 Extended Abstracts on Human Factors in Computing Systems
TOPAOKO: interactive construction kit
CHI '10 Extended Abstracts on Human Factors in Computing Systems
An e-sewing tutorial for DIY learning
Proceedings of the 9th International Conference on Interaction Design and Children
Plushbot: an application for the design of programmable, interactive stuffed toys
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Breaking boundaries: strategies for mentoring through textile computing workshops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Inventive leisure practices: understanding hacking communities as sites of sharing and innovation
CHI '11 Extended Abstracts on Human Factors in Computing Systems
SnapToTrace: a new e-textile interface and component kit for learning computation
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Gears of our childhood: constructionist toolkits, robotics, and physical computing, past and future
Proceedings of the 12th International Conference on Interaction Design and Children
Invent-abling: enabling inventiveness through craft
Proceedings of the 12th International Conference on Interaction Design and Children
Hybrid crafting: towards an integrated practice of crafting with physical and digital components
Personal and Ubiquitous Computing
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An astonishing array of new technologies is currently effecting a revolution in the professional design of textile artifacts. This integration of electronics and computation into textiles likewise suggests new directions in the practice of children's crafts. In this paper, we present a classification scheme that we believe will prove useful in structuring exploration and discussion of new directions in children's textile-based crafts. Within the context of this classification scheme, we describe several projects in our lab (along with early pilot-testing efforts) that offer examples of how children can work with computationally enriched textiles. We conclude by describing several extremely exciting-but nonetheless plausible-scenarios for continued work in this area.