Why "the social aspects of science and technology" is not just an optional extra
ACM SIGCAS Computers and Society
The effects of computer use in early childhood socialization
ACM SIGCAS Computers and Society
Goals for and lessons from a computer literacy course
SIGCSE '87 Proceedings of the eighteenth SIGCSE technical symposium on Computer science education
Reading and writing with computers: a framework for explaining differences in performance
Communications of the ACM
The role and responsibility of the consultant
SIGUCCS '88 Proceedings of the 16th annual ACM SIGUCCS Conference on User Services
Cognitive Fit: An Empirical Study of Recursion and Iteration
IEEE Transactions on Software Engineering
Anthropomorphism: from Eliza to Terminator 2
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The reorganization of higher education through information technology: understanding the process
SIGUCCS '92 Proceedings of the 20th annual ACM SIGUCCS conference on User services
The myth of the awesome thinking machine
Communications of the ACM - Special issue on graphical user interfaces
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Information technology and the gender factor
SIGCPR '95 Proceedings of the 1995 ACM SIGCPR conference on Supporting teams, groups, and learning inside and outside the IS function reinventing IS
Power over users: its exercise by system professionals
Communications of the ACM
Understanding the response of readers in the digital library
ACM SIGOIS Bulletin - Special issue on digital libraries
A computer participant in musical improvisation
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Anthropomorphism, agency, and ethopoeia: computers as social actors
CHI '93 INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems
Community Support for Constructionist Learning
Computer Supported Cooperative Work - Special issue on interaction and collaboration in MUDs
Departmental differences can point the way to improving female retention in computer science
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
Psychological differences in university computer student populations
SIGCSE '85 Proceedings of the sixteenth SIGCSE technical symposium on Computer science education
Does computer-generated speech manifest personality? an experimental test of similarity-attraction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Designing an e-commerce site for users
Crossroads
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
Building boundaries and negotiating work at home
GROUP '01 Proceedings of the 2001 International ACM SIGGROUP Conference on Supporting Group Work
Beyond numbers and demographics: "experience-near" explorations of the digital divide
ACM SIGCAS Computers and Society
Growing up in the culture of simulation
Beyond calculation
"I care about him as a pal": conceptions of robotic pets in online AIBO discussion forums
CHI '02 Extended Abstracts on Human Factors in Computing Systems
SIGCSE '02 Proceedings of the 33rd SIGCSE technical symposium on Computer science education
Personal and Ubiquitous Computing
Education and Information Technologies
Playing with Computing Technologies in the Home
Education and Information Technologies
Education and Information Technologies
Pedagogy before Technology: Re-thinking the Relationship between ICT and Teaching
Education and Information Technologies
Spatially Oriented and Person Oriented Thinking—Implications for User Interface Design
Education and Information Technologies
Methodological and ethical challenges of researching a computer-mediated group
Journal of Technology in Human Services
Cognitive Zoom: From Object to Path and Back Again
Spatial Cognition II, Integrating Abstract Theories, Empirical Studies, Formal Methods, and Practical Applications
Must there be so few?: including women in CS
Proceedings of the 25th International Conference on Software Engineering
Theory and practice in new media studies
Digital media revisited
ICHC Proceedings of the international conference on History of computing: software issues
Linking physical and virtual interaction spaces
ICEC '03 Proceedings of the second international conference on Entertainment computing
When children reflect on their own playing style: experiments with continuator and children
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computer science curriculum: technography, technocracy, technology, or theology?
ACM SIGCSE Bulletin
Ethics of information technology in the educational system
ACM SIGCUE Outlook
Information technology: human impacts and federal policy
ACM SIGCUE Outlook
Gender and black boxes in the programming curriculum
Journal on Educational Resources in Computing (JERIC) - Special Issue on Gender-Balancing Computing Education
Information Sciences—Informatics and Computer Science: An International Journal
Hacker's accounts: hacking as a social entertainment
Social Science Computer Review - Deviance and the internet: New challenges for social science
AR-bowling: immersive and realistic game play in real environments using augmented reality
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Encyclopedia of Computer Science
Encyclopedia of Computer Science
Minds and Machines
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Playthings that do things: a young kid's "incredibles"!
Proceedings of the 2005 conference on Interaction design and children
Electronic/computational textiles and children's crafts
Proceedings of the 2006 conference on Interaction design and children
Telebeads: social network mnemonics for teenagers
Proceedings of the 2006 conference on Interaction design and children
Differential social attributions toward computing technology: An empirical investigation
International Journal of Human-Computer Studies
Zora: a graphical multi-user environment to share stories about the self
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Information Technology for Development - Collaboration for knowledge networking in development
SAGE storytellers: learning about identity, language and technology
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
A Multi-Agent Approach to Social Human Behaviour in Children's Play
IAT '06 Proceedings of the IEEE/WIC/ACM international conference on Intelligent Agent Technology
Evaluating an automated mental health care system: making meaning of human-computer interaction
Computers in Human Behavior
Presence and engagement in an interactive drama
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the third international workshop on Computing education research
Software vulnerability due to practical drift
Ethics and Information Technology
AniAniWeb: a wiki approach to personal home pages
Proceedings of the 2007 international symposium on Wikis
Children, Robots and... the Parental Role
Minds and Machines
Will they stay or will they go?
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Impact of the Internet on our lives: Male and female personal perspectives
Computers in Human Behavior
Benefits of Virtual Characters in Computer Based Learning Environments: Claims and Evidence
International Journal of Artificial Intelligence in Education
Behaviour & Information Technology
Keeping our network safe: a model of online protection behaviour
Behaviour & Information Technology
IBM's Chess Players: On AI and Its Supplements
The Information Society
Human-Computer Interaction
Whose job is it anyway? a study of human-robot interaction in a collaborative task
Human-Computer Interaction
Player motivations: A psychological perspective
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
The Computer as Cognitive Artifact and Simulator of Worlds
Proceedings of the 2008 conference on Current Issues in Computing and Philosophy
Digital artifacts as quasi-objects: Qualification, mediation, and materiality
Journal of the American Society for Information Science and Technology
Converging mediations of space in computer games and spatial navigation systems
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
Flow in computer hacking: a model
HSI'03 Proceedings of the 2nd international conference on Human.society@internet
An empirically terminological point of view on agentism in the artificial
MICAI'07 Proceedings of the artificial intelligence 6th Mexican international conference on Advances in artificial intelligence
Race and gender in play practices: young African American males
Proceedings of the Fifth International Conference on the Foundations of Digital Games
"It doesn't matter what you are!" Explaining social effects of agents and avatars
Computers in Human Behavior
Examining the Role of Technology in the Formation of Deviant Subcultures
Social Science Computer Review
Parental acceptance of digital game-based learning
Computers & Education
International Journal of Web Based Communities
Computational Thinking and Expository Writing in the Middle School
ACM Transactions on Computing Education (TOCE)
OCSC'11 Proceedings of the 4th international conference on Online communities and social computing
EC-TEL'11 Proceedings of the 6th European conference on Technology enhanced learning: towards ubiquitous learning
Hospital robot at work: something alien or an intelligent colleague?
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Spatial presence and perceived reality as predictors of motion-based video game enjoyment
Presence: Teleoperators and Virtual Environments
CiE'12 Proceedings of the 8th Turing Centenary conference on Computability in Europe: how the world computes
Journal of Theoretical and Applied Electronic Commerce Research
Exploring Identity and Citizenship in a Virtual World
International Journal of Virtual and Personal Learning Environments
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