The second self: computers and the human spirit
The second self: computers and the human spirit
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Technological frames: making sense of information technology in organizations
ACM Transactions on Information Systems (TOIS) - Special issue on social science perspectives on IS
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
A wearable computer for use in microgravity space and other non-desktop environments
Conference Companion on Human Factors in Computing Systems
People presence or room activity supporting peripheral awareness over distance
CHI 98 Cconference Summary on Human Factors in Computing Systems
Meme tags and community mirrors: moving from conferences to collaboration
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
The missing link: augmenting biology laboratory notebooks
Proceedings of the 15th annual ACM symposium on User interface software and technology
Instant messaging in teen life
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Friendster and publicly articulated social networking
CHI '04 Extended Abstracts on Human Factors in Computing Systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
CODACHROME: a system for creating interactive electronic jewelry for children
Proceedings of the 2004 conference on Interaction design and children: building a community
Proximity as an Interface for Video Communication
IEEE MultiMedia
The homespun museum: computers, fabrication,and the design of personalized exhibits
Proceedings of the 5th conference on Creativity & cognition
Toward wearable social networking with iBand
CHI '05 Extended Abstracts on Human Factors in Computing Systems
BuddyBeads: techno-jewelry for non verbal communication within groups of teenage girls
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Personal, Portable, Pedestrian: Mobile Phones in Japanese Life
Personal, Portable, Pedestrian: Mobile Phones in Japanese Life
Vizster: Visualizing Online Social Networks
INFOVIS '05 Proceedings of the Proceedings of the 2005 IEEE Symposium on Information Visualization
IEEE International Workshop on Wireless and Mobile Technologies in Education - Cover
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Quilt Snaps: A Fabric Based Computational Construction Kit
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
SmartTiles: Mobility and Wireless Programmability in Children's Construction and Crafts
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Playthings that do things: a young kid's "incredibles"!
Proceedings of the 2005 conference on Interaction design and children
Tangicam: exploring observation tools for children
Proceedings of the 2005 conference on Interaction design and children
OrthoZoom scroller: 1D multi-scale navigation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human-Machine Reconfigurations: Plans and Situated Actions
Human-Machine Reconfigurations: Plans and Situated Actions
SketchCam: creative photography for children
Proceedings of the 6th international conference on Interaction design and children
United-pulse: feeling your partner's pulse
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Back-of-device interaction allows creating very small touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing a wearable social network
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Proceedings of the 22nd annual ACM symposium on User interface software and technology
PeerCare: Supporting Awareness of Rhythms and Routines for Better Aging in Place
Computer Supported Cooperative Work
Methods of working with teenagers in interaction design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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This article presents the design of Telebeads, a conceptual exploration of mobile mnemonic artefacts. Developed together with five 10-14 year olds across two participatory design sessions, we address the problem of social network massification by allowing teenagers to link individuals or groups with wearable objects such as handmade jewelery. We propose different concepts and scenarios using mixed-reality mobile interactions to augment crafted artefacts and describe a working prototype of a bluetooth luminous ring. We also discuss what such communication appliances may offer in the future with respect to interperception, experience networks and creativity analysis.