Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Video: Data for studying human-computer interaction
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual video editing in interactive multimedia applications
Communications of the ACM
EVA: an experimental video annotator for symbolic analysis of video data
ACM SIGCHI Bulletin
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Video mosaic: laying out time in a physical space
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
interactions
Logjam: a tangible multi-person interface for video logging
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Building virtual structures with physical blocks
Proceedings of the 12th annual ACM symposium on User interface software and technology
Reification, polymorphism and reuse: three principles for designing visual interfaces
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Beyond the snapshot from speculation to prototypes in audiophotography
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Computational construction kits for geometric modeling and design (Panel Abstract)
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LAFCam: Leveraging affective feedback camcorder
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
New Active Tools for Supporting Narrative Structures
Personal and Ubiquitous Computing
Audiophotography: practice and prospects
CHI '99 Extended Abstracts on Human Factors in Computing Systems
StartleCam: A Cybernetic Wearable Camera
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
The Periscope: supporting a computer enhanced field trip for children
Personal and Ubiquitous Computing
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Capturing the invisible: designing context-aware photography
Proceedings of the 2003 conference on Designing for user experiences
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
Computer games authored by children: a multi-perspective evaluation
Proceedings of the 2004 conference on Interaction design and children: building a community
A group communication infrastructure
Proceedings of the third Nordic conference on Human-computer interaction
Audiopad: a tag-based interface for musical performance
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Sonigraphical instruments: from FMOL to the reacTable
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Tangible viewpoints: a physical interface for exploring character-driven narratives
ACM SIGGRAPH 2002 conference abstracts and applications
Telebeads: social network mnemonics for teenagers
Proceedings of the 2006 conference on Interaction design and children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AaahCam: a tool a small child can use to capture and play with images
ACM SIGGRAPH 2007 posters
SketchCam: creative photography for children
Proceedings of the 6th international conference on Interaction design and children
Picture this!: film assembly using toy gestures
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Play-it-by-eye! collect movies and improvise perspectives with tangible video objects
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Making video mundane: intellectual disability and the use of camcorders
Personal and Ubiquitous Computing
Interfacing video capture, editing and publication in a tangible environment
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
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This paper describes the design and early evaluation of the Tangicam, or tangible camera, a mobile device for children to capture and edit realistic pictures and videos. Our first experimental results show that the affordances of the Tangicam allow imitation learning and free playing in a context of tangible and augmented reality. Our goal is to create a simple and robust observation system that lets children produce narratives based on situated [51] video, audio and sensor data. We also want to explore how these temporal structures may allow children to describe themselves, other children or natural phenomena and how such situated time series may help develop new forms of synaesthetic and intersubjective constructions.