Faltering from ethnography to design
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Marquee: a tool for real-time video logging
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Media Streams: an iconic visual language for video representation
Human-computer interaction
Interaction-level support for collaborative learning: AlgoBlock—an open programming language
CSCL '95 The first international conference on Computer support for collaborative learning
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Artists and the art of the luthier
ACM SIGGRAPH Computer Graphics
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Timelines, a tool for the gathering, coding and analysis of usability data
CHI '94 Conference Companion on Human Factors in Computing Systems
mediaBlocks: physical containers, transports, and controls for online media
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Tangible progress: less is more in Somewire audio spaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Tangible progress: less is more in Somewire audio spaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Tagged handles: merging discrete and continuous manual control
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
In search of metaphors for tangible user intefaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
OntoLog: Temporal Annotation Using Ad Hoc Ontologies and Application Profiles
ECDL '02 Proceedings of the 6th European Conference on Research and Advanced Technology for Digital Libraries
The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces
Proceedings of the Latin American conference on Human-computer interaction
Emerging frameworks for tangible user interfaces
IBM Systems Journal
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
Tangicam: exploring observation tools for children
Proceedings of the 2005 conference on Interaction design and children
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible user interfaces for configuration practices
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Towards a new set of ideals: consequences of the practice turn in tangible interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Turning the tables: an interactive surface for vjing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Affordance-Based design of physical interfaces for ubiquitous environments
UCS'06 Proceedings of the Third international conference on Ubiquitous Computing Systems
FlowBlocks: a multi-touch ui for crowd interaction
Proceedings of the 25th annual ACM symposium on User interface software and technology
Supporting offline activities on interactive surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Facilitating TV production using StoryCrate
Proceedings of the 9th ACM Conference on Creativity & Cognition
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This paper describes the evolution, implementation, and use oflogjam, a system for video logging. The system features agame-board that senses the location and identities of pieces placedupon it. The board is the interface that enables a group of peopleto log video footage together. We report on some of the surprisingphysical and social dynamics that we have observed in multi-personlogging sessions using the system.