Principles, techniques, and ethics of stage magic and their application to human interface design
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
mediaBlocks: physical containers, transports, and controls for online media
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Tangible progress: less is more in Somewire audio spaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Logjam: a tangible multi-person interface for video logging
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Computers as Theatre
Exploring the role of emotion in the interaction design of digital music players
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
The TAC paradigm: unified conceptual framework to represent Tangible User Interfaces
Proceedings of the Latin American conference on Human-computer interaction
Herding Sheep: Live System Development for Distributed Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Living in a zoo: bringing user experiences with technology to life
Proceedings of the third Nordic conference on Human-computer interaction
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
The reification of metaphor as a design tool
ACM Transactions on Computer-Human Interaction (TOCHI)
Image schemas and their metaphorical extensions: intuitive patterns for tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Easy doesn't do it: skill and expression in tangible aesthetics
Personal and Ubiquitous Computing
The CISNA model of accessible adaptive hypermedia
W4A '08 Proceedings of the 2008 international cross-disciplinary conference on Web accessibility (W4A)
Context-aware technology: a phenomenological perspective
Human-Computer Interaction
Designing to support reasoned imagination through embodied metaphor
Proceedings of the seventh ACM conference on Creativity and cognition
User perceptions of adaptivity in an interactive narrative
UMAP'11 Proceedings of the 19th international conference on User modeling, adaption, and personalization
BeeParking: an ambient display to induce cooperative parking behavior
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Bridging the gap: attribute and spatial metaphors for tangible interface design
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Embodied metaphors in tangible interaction design
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Aerial tunes: exploring interaction qualities of mid-air displays
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Magical realities in interaction design
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Hi-index | 0.00 |
In this paper, we seek to identify interesting sources of metaphor for tangible user interfaces (TUIs). We begin by doing a systematic exploration of the design space that results from constructing simple TUI devices. From this we argue that a new set of metaphors are needed for this domain. From usability tests of simple tangible devices, we suggest that magic and paranormal phenomena could be a fruitful place to look for new metaphors for TUIs.