In search of metaphors for tangible user intefaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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ACM Transactions on Computer-Human Interaction (TOCHI)
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IDC '08 Proceedings of the 7th international conference on Interaction design and children
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CHI '09 Extended Abstracts on Human Factors in Computing Systems
Identifying embodied metaphors in children's sound-action mappings
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Workshop on embodied interaction: theory and practice in HCI
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Sympathetic guitar: can a digitally augmented guitar be a social entity?
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Bridging the gap: attribute and spatial metaphors for tangible interface design
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Embodied metaphors in tangible interaction design
Personal and Ubiquitous Computing
Using embodied allegories to design gesture suites for human-data interaction
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
The effects of physicality on the child's imagination
Proceedings of the 9th ACM Conference on Creativity & Cognition
Framed guessability: using embodied allegories to increase user agreement on gesture sets
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Supporting users' reasoned imagination in sense making during interaction with tangible and embedded computation involves supporting the application of their existing mental schemata in understanding new forms of interaction. Recent studies that include an embodied metaphor in the interaction model, which relates action-based inputs to digital outputs, have provided evidence that this approach is beneficial. Yet the design of such systems has been difficult and full of setbacks. Wide spread adoption of this approach requires a better understanding of how to design such embodied metaphor-based interactional models. We analyze three recent design-based research studies in which we have been involved in order to derive design knowledge that may inform others. Following a case study methodology we identify kernels or points in the design process where discontinuities between predicted and actual interaction highlight important design knowledge.