Realizing a video environment: EuroPARC's RAVE system
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Applying electric field sensing to human-computer interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cyberguide: prototyping context-aware mobile applications
Conference Companion on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Design for privacy in multimedia computing and communications environments
Technology and privacy
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Listen reader: an electronically augmented paper-based book
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive System Design
Macintosh human interface guidelines
Macintosh human interface guidelines
Human-Computer Interaction
What's in the eyes for attentive input
Communications of the ACM
The evolution of buildings and implications for the design of ubiquitous domestic environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reciprocal eye contact as an interaction technique
CHI '03 Extended Abstracts on Human Factors in Computing Systems
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Tools for children to create physical interactive storyrooms
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Augmented collaborative spaces
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
Multi-projectors and implicit interaction in persuasive public displays
Proceedings of the working conference on Advanced visual interfaces
The design of a handheld, location-aware guide for indoor environments
Personal and Ubiquitous Computing
Toward a Framework for Evaluating Ubiquitous Computing Applications
IEEE Pervasive Computing
Supporting configurability in a mixed-media environment for design students
Personal and Ubiquitous Computing
Augmenting the social space of an academic conference
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Assembling the senses: towards the design of cooperative interfaces for visually impaired users
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Personal privacy through understanding and action: five pitfalls for designers
Personal and Ubiquitous Computing
Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW
Computer Supported Cooperative Work
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Life on the edge: supporting collaboration in location-based experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Media eyepliances: using eye tracking for remote control focus selection of appliances
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Mixed interaction space: designing for camera based interaction with mobile devices
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Foreground and background interaction with sensor-enhanced mobile devices
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing mediation for context-aware applications
ACM Transactions on Computer-Human Interaction (TOCHI)
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
Consistent Modelling of Users, Devices and Sensors in a Ubiquitous Computing Environment
User Modeling and User-Adapted Interaction
Coupling interaction resources: an analytical model
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
What is the next generation of human-computer interaction?
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A framework for designing sensor-based interactions to promote exploration and reflection in play
International Journal of Human-Computer Studies
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
ACM Transactions on Computer-Human Interaction (TOCHI)
AuraOrb: using social awareness cues in the design of progressive notification appliances
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reality-based interaction: unifying the new generation of interaction styles
CHI '07 Extended Abstracts on Human Factors in Computing Systems
CHI '07 Extended Abstracts on Human Factors in Computing Systems
CHI2006: what is the next generation of human-computer interaction?
interactions - Business leadership and the UX manager
An Architecture for Interactive Context-Aware Applications
IEEE Pervasive Computing
Understanding movement for interaction design: frameworks and approaches
Personal and Ubiquitous Computing
Movement-based interaction in camera spaces: a conceptual framework
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
Proactive displays: Supporting awareness in fluid social environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Evaluating a distributed physical leisure game for three players
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
A physical three-way interactive game based on table tennis
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Personal and Ubiquitous Computing
Proceedings of the 7th ACM conference on Designing interactive systems
Range: exploring implicit interaction through electronic whiteboard design
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Interface evaluation for invisibility and ubiquity: an example from e-learning
Proceedings of the 9th ACM SIGCHI New Zealand Chapter's International Conference on Human-Computer Interaction: Design Centered HCI
Urban pixels: painting the city with light
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Why and why not explanations improve the intelligibility of context-aware intelligent systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Spectator understanding of error in performance
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Designing for Diagnosing: Introduction to the Special Issue on Diagnostic Work
Computer Supported Cooperative Work
Framing tangible interaction frameworks
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Edit, inspect and connect your surroundings: a reference framework for meta-UIs
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Journal of Visual Languages and Computing
The Five Commandments of Activity-Aware Ubiquitous Computing Applications
ICDHM '09 Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Experiences of participatory sensing in the wild
Proceedings of the 11th international conference on Ubiquitous computing
Designing to support reasoned imagination through embodied metaphor
Proceedings of the seventh ACM conference on Creativity and cognition
I Bet You Look Good on the Wall: Making the Invisible Computer Visible
AmI '09 Proceedings of the European Conference on Ambient Intelligence
Deception and magic in collaborative interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactivity and non-interactivity on tabletops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Meta-user interfaces for ambient spaces
TAMODIA'06 Proceedings of the 5th international conference on Task models and diagrams for users interface design
End user tools for ambient intelligence environments: an overview
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
Why it's worth the hassle: the value of in-situ studies when designing Ubicomp
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Mobile social signal processing: vision and research issues
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Proceedings of the 1st ACM International Health Informatics Symposium
Evaluating the future of HCI: challenges for the evaluation of emerging applications
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Performing musical interaction: Lessons from the study of extended theatrical performances
Computer Music Journal
A framework for the evaluation of digital musical instruments
Computer Music Journal
The gas mask: a probe for exploring fearsome interactions
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proxemic interactions in ubiquitous computing ecologies
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Modeling the Rhetoric of Human-computer interaction
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Exploring limits and opportunities for public displays in dementia care centers
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Feminist HCI meets facebook: Performativity and social networking sites
Interacting with Computers
A methodology for assessing the level of u-transformation of ubiquitous services
UCS'06 Proceedings of the Third international conference on Ubiquitous Computing Systems
A multi-layered assessment model for evaluating the level of ubiquitous computing services
UIC'06 Proceedings of the Third international conference on Ubiquitous Intelligence and Computing
Beyond affordance: tangibles' hybrid nature
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Visually interactive location-aware computing
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Principles of smart home control
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
SpeechToast: augmenting notifications with speech input focus
Proceedings of the International Working Conference on Advanced Visual Interfaces
User-centered design in video games: investigating gestural interfaces appropriation
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Selection and control of applications in pervasive displays
UCAmI'12 Proceedings of the 6th international conference on Ubiquitous Computing and Ambient Intelligence
From codes to patterns: designing interactive decoration for tableware
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crossing the bridge over Norman's Gulf of Execution: revealing feedforward's true identity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reflections on designing networked exertion games
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Design principles of hand gesture interfaces for microinteractions
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Hi-index | 0.02 |
This paper borrows ideas from social science to inform the design of novel "sensing" user-interfaces for computing technology. Specifically, we present five design challenges inspired by analysis of human-human communication that are mundanely addressed by traditional graphical user interface designs (GUIs). Although classic GUI conventions allow us to finesse these questions, recent research into innovative interaction techniques such as 'Ubiquitous Computing' and 'Tangible Interfaces' has begun to expose the interaction challenges and problems they pose. By making them explicit we open a discourse on how an approach similar to that used by social scientists in studying human-human interaction might inform the design of novel interaction mechanisms that can be used to handle human-computer communication accomplishments