User-centered design in video games: investigating gestural interfaces appropriation

  • Authors:
  • Nicolas Nova;Timothée Jobert

  • Affiliations:
  • Lift Lab/HEAD-Geneva, Geneva, Switzerland;CEA-LETI, Grenoble, France

  • Venue:
  • DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
  • Year:
  • 2011

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Abstract

In this paper, we report on the exploration of video game usage in the context of a user-centered design project. In order to design compelling user experiences with gestural interfaces, we undertook a small-scale qualitative study. This exploration addressed players' experience and perception of realism when using gestural interfaces. We compared the user experience of these two styles of interaction depending on the level of expertise and the physical skills of the players. The paper discusses how such results have been turned into tangible insights and guidelines used to the design innovative game prototypes.