Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BUILD-IT: An Intuitive Design Tool Based on Direct Object Manipulation
Proceedings of the International Gesture Workshop on Gesture and Sign Language in Human-Computer Interaction
The human-computer interaction handbook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating User Experience in Games: Concepts and Methods
Evaluating User Experience in Games: Concepts and Methods
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In this paper, we report on the exploration of video game usage in the context of a user-centered design project. In order to design compelling user experiences with gestural interfaces, we undertook a small-scale qualitative study. This exploration addressed players' experience and perception of realism when using gestural interfaces. We compared the user experience of these two styles of interaction depending on the level of expertise and the physical skills of the players. The paper discusses how such results have been turned into tangible insights and guidelines used to the design innovative game prototypes.