CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The technology of team navigation
Intellectual teamwork
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Groupware and social dynamics: eight challenges for developers
Communications of the ACM
Activity theory as a potential framework for human-computer interaction research
Context and consciousness
Design for individuals, design for groups: tradeoffs between power and workspace awareness
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Touch me, hit me and I know how you feel: a design approach to emotionally rich interaction
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Embodied user interfaces for really direct manipulation
Communications of the ACM
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Descriptive Framework of Workspace Awareness for Real-Time Groupware
Computer Supported Cooperative Work
Computer Supported Cooperative Work
LumiTouch: an emotional communication device
CHI '01 Extended Abstracts on Human Factors in Computing Systems
ComTouch: design of a vibrotactile communication device
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
Bringing Clay and Sand into Digital Design — Continuous Tangible user Interfaces
BT Technology Journal
Audio-haptic feedback in mobile phones
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Keep in touch: a tactile-vision intimate interface
Proceedings of the 1st international conference on Tangible and embedded interaction
The aesthetics of touch in interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
A multi-level pressure-sensing two-handed interface with finger-mounted pressure sensors
Proceedings of Graphics Interface 2009
A tactile emotional interface for instant messenger chat
Proceedings of the 2007 conference on Human interface: Part II
Journal of Systems and Software
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Designing musical interactions for mobile systems
Proceedings of the Designing Interactive Systems Conference
Talking about tactile experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Information embodiment: how products communicate through dynamic sensory features
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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Sensorial interfaces are based on augmenting existing physical objects with digital information. We propose sensorial activity theory to relate multi-sensory mappings to the context of device physicality and rituals of use. We share a design process for creating sensorial mappings, relationships between digital information and sensory information. We present and analyze some design projects: musicBottles, LumiTouch and comTouch, which illustrate the idea of sensorial interfaces. By utilizing the physical constraints of an object and creating sensorial mappings these devices offer novel ways for efficiently interacting with digital information. We believe the principal result enhances the user's sensory experience of the object. Finally, we discuss perspectives and limitations of our sensorial interface design process.