Connections: new ways of working in the networked organization
Connections: new ways of working in the networked organization
Designing for cooperation: cooperating in design
Communications of the ACM
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Faltering from ethnography to design
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Global networks: Computers and international communication
Global networks: Computers and international communication
Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Designing with ethnography: a presentation framework for design
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Interactive systems in domestic environments
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Affective computing
Alternatives: exploring information appliances through conceptual design proposals
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Human-Computer Interaction
inTouch: a medium for haptic interpersonal communication
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the second Nordic conference on Human-computer interaction
LumiTouch: an emotional communication device
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Pools and satellites: intimacy in the city
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
ComTouch: design of a vibrotactile communication device
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Gustbowl: technology supporting affective communication through routine ritual interactions
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Friction in scheduling and coordinating lives of families: designing from an interaction metaphor
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Audio-haptic feedback in mobile phones
CHI '05 Extended Abstracts on Human Factors in Computing Systems
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Exploring multimodality in the laboratory and the field
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
A foundation for emotional expressivity
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
In situ informants exploring an emotional mobile messaging system in their everyday practice
International Journal of Human-Computer Studies
Squeeze: designing for playful experiences among co-located people in homes
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Slow messaging: intimate communication for couples living at a distance
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Bridging gaps: affective communication in long distance relationships
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Designing and evaluating multimodal interaction for mobile contexts
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
The memory stone: a personal ICT device in health care
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Probing the potential of non-verbal group communication
Proceedings of the ACM 2009 international conference on Supporting group work
InPhase: evaluation of a communication system focused on "happy coincidences" of daily behaviors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
Design of an instrument for the evaluation of communication technologies with children
Proceedings of the 9th International Conference on Interaction Design and Children
Design of interactive television programs
CHINZ '02 Proceedings of the SIGCHI-NZ Symposium on Computer-Human Interaction
Feelybean: communicating touch over distance
CHI '12 Extended Abstracts on Human Factors in Computing Systems
StoryPlace.Me: the path from studying elder communication to a public location-based video service
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Kissenger: design of a kiss transmission device
Proceedings of the Designing Interactive Systems Conference
All You Need is Love: Current Strategies of Mediating Intimate Relationships through Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
On an advanced ICT-enabled system for the social inclusion of the elderly
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments
Towards a questionnaire for measuring affective benefits and costs of communication technologies
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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In this paper, we discuss the possibility of a holistic approach in the design of new media for interpersonal communication. The key argument is that if we base our design on daily practice, this may inhibit truly innovative ideas from taking form, and, on the contrary, if we design using pure intuition and visions, the design is likely to fail due to a lack of connection to daily practice. Scenario-based design was hence used to makes us envision new media while field observations such as ethnographic studies, become a tool to retain the ties with everyday life. This duality can also be implemented, as we will describe, in a design that makes a bi-language/bi-levelled understanding of a product possible.