DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Casablanca: designing social communication devices for the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sharing and building digital group histories
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
The drift table: designing for ludic engagement
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Ambient intelligence: visualizing the future
Proceedings of the working conference on Advanced visual interfaces
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Collaborating around collections: informing the continued development of photoware
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Digital Family Portrait Field Trial: Support for Aging in Place
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital Selves: Devices for intimate communications between homes
Personal and Ubiquitous Computing
HomeNote: supporting situated messaging in the home
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Collocated social practices surrounding photos
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 7th ACM conference on Designing interactive systems
Interactive spatial multimedia for communication of art in the physical museum space
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Deploying research technology in the home
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Erotic life as a new frontier in HCI
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Editorial: Collocated social practices surrounding photos
International Journal of Human-Computer Studies
Designing for playful photography
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Design of an instrument for the evaluation of communication technologies with children
Proceedings of the 9th International Conference on Interaction Design and Children
Collective interaction by design collective controllers for social navigation on digital photos
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Reconnecting actions and consequences
EISE'09 Proceedings of the First international conference on Expressive Interactions for Sustainability and Empowerment
Family and design in the IDC and CHI communities
Proceedings of the 11th International Conference on Interaction Design and Children
Towards a questionnaire for measuring affective benefits and costs of communication technologies
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Encounters on a shape-changing bench: exploring atmospheres and social behaviour in situ
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Squeeze is a multi-person, flexible and interactive furniture that allows for collective and playful exploration of the family history among co-located people in homes. It is designed to explore how we can use digital technology to create settings where co-located family members can collectively and actively engage in playful activities as part of their everyday lives at home. It is argued that this is for the most part an unexplored design space, which is awaiting the interest of the CHI community. Our work has both a strategic and theoretical outset. It is designed from a strategic point to open up the design space for digital domestic technology emphasizing the potential in designing for playful experiences among co-located family members. Secondly, it is designed from a theoretical perspective, namely that of designing for playfulness and aesthetics of interaction.