Reasoning about naming systems
ACM Transactions on Programming Languages and Systems (TOPLAS)
The invisible future
A living laboratory for the design and evaluation of ubiquitous computing technologies
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Squeeze: designing for playful experiences among co-located people in homes
CHI '07 Extended Abstracts on Human Factors in Computing Systems
A goal-oriented interface to consumer electronics using planning and commonsense reasoning
Knowledge-Based Systems
Help From Strangers --Media Arts In Ambient Intelligence Research
Proceedings of the 2007 conference on Advances in Ambient Intelligence
IWANN '09 Proceedings of the 10th International Work-Conference on Artificial Neural Networks: Part I: Bio-Inspired Systems: Computational and Ambient Intelligence
SenSee framework for personalized access to TV content
EuroITV'07 Proceedings of the 5th European conference on Interactive TV: a shared experience
Roboshop: multi-layered sketching interface for robot housework assignment and management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambient Suite: enhancing communication among multiple participants
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Quasi-realtime social network construction with heterogeneous sensors in ambient environment
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Benefits of social intelligence in home dialogue systems
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Assessing the quality of sensory experience for multimedia presentations
Image Communication
Validating ambient intelligence based ubiquitous computing systems by means of artificial societies
Information Sciences: an International Journal
An end-to-end tool chain for Sensory Experience based on MPEG-V
Image Communication
Designing for the living room: long-term user involvement in a living lab
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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As technologies in the area of storage, connectivity and displays are rapidly evolving and business development is pointing to the direction of the experience economy, the vision of Ambient Intelligence is positioning the human needs central to technology development. Equipped with a special research instrument called HomeLab, scenarios of Ambient Intelligence are implemented and tested. As two examples of bringing real user experiences through display technology into the digital home, research on creating the feeling of immersion and the feeling of being connected, are discussed. Results from this work indicate that visual displays can indeed be used beyond simple information rendering but can actually play an important role in creating user experiences.