ambientROOM: integrating ambient media with architectural space
CHI 98 Cconference Summary on Human Factors in Computing Systems
GroupWear: nametags that tell about relationships
CHI 98 Cconference Summary on Human Factors in Computing Systems
Head orientation and gaze direction in meetings
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Ambient intelligence: visualizing the future
Proceedings of the working conference on Advanced visual interfaces
GroupMedia: distributed multi-modal interfaces
Proceedings of the 6th international conference on Multimodal interfaces
Influencing group participation with a shared display
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Toward wearable social networking with iBand
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Conversation votes: enabling anonymous cues
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Conversation Clock: Visualizing audio patterns in co-located groups
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Proactive displays: Supporting awareness in fluid social environments
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 9th international conference on Multimodal interfaces
Influencing social dynamics in meetings through a peripheral display
Proceedings of the 9th international conference on Multimodal interfaces
Meeting mediator: enhancing group collaborationusing sociometric feedback
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Visualizing real-time language-based feedback on teamwork behavior in computer-mediated groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2009 international conference on Multimodal interfaces
Modeling focus of attention for meeting indexing based on multiple cues
IEEE Transactions on Neural Networks
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We propose a room-shaped information environment called Ambient Suite that enhances communication among multiple participants. In Ambient Suite, the room itself works as both sensors to estimate the conversation states of participants and displays to present information to stimulate conversation. Such nonverbal cues as utterances, positions, and gestures are measured to sense participant states. The participants are surrounded by displays so that various types of information can be given based on their states. Although this system is adaptable to a wide range of situations where groups talk with each other, our implementation assumed standing-party situations as a typical case. Using this implementation, we experimentally evaluated the performance of input, output, and whether our system can actually stimulate conversation. The results showed that our system measured sensor data to recognize the conversational states, presented information, and adequately encouraged participant conversations.