Affective computing
Social net: using patterns of physical proximity over time to infer shared interests
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Coupled hidden Markov models for complex action recognition
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
StartleCam: A Cybernetic Wearable Camera
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Conversational scene analysis
A Shoulder Pad Insert Vibrotactile Display
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
MIThril 2003: Applications and Architecture
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
A real-time head nod and shake detector
Proceedings of the 2001 workshop on Perceptive user interfaces
Designing interfaces that influence group processes
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Sensing and modeling human networks
Sensing and modeling human networks
Proceedings of the 13th annual ACM international conference on Multimedia
Influencing social dynamics in meetings through a peripheral display
Proceedings of the 9th international conference on Multimodal interfaces
Multimodal support for social dynamics in co-located meetings
Personal and Ubiquitous Computing
New technologies for dynamic tattoo art
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Ambient Suite: enhancing communication among multiple participants
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
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In this paper, we describe the GroupMedia system, which uses wireless wearable computers to measure audio features, head-movement, and galvanic skin response (GSR) for dyads and groups of interacting people. These group sensor measurements are then used to build a real-time group interest index. The group interest index can be used to control group displays, annotate the group discussion for later retrieval, and even to modulate and guide the group discussion itself. We explore three different situations where this system has been introduced, and report experimental results.