Emerging frameworks for tangible user interfaces
IBM Systems Journal
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Remote furniture: interactive art installation for public space
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
Squeeze: designing for playful experiences among co-located people in homes
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Easy doesn't do it: skill and expression in tangible aesthetics
Personal and Ubiquitous Computing
Interactions with proactive architectural spaces: the muscle projects
Communications of the ACM - Organic user interfaces
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shutters: a permeable surface for environmental control and communication
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Living interfaces: the impatient toaster
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Living interfaces: the thrifty faucet
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Providing dynamically changeable physical buttons on a visual display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phrases of the kinetic: dynamic physicality as a dimension of the design process
Phrases of the kinetic: dynamic physicality as a dimension of the design process
Bosu: a physical programmable design tool for transformability with soft mechanics
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Take me by the hand: haptic compasses in mobile devices through shape change and weight shift
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Adding playful interaction to public spaces
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Shape-changing interfaces: a review of the design space and open research questions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ninja track: design of electronic toy variable in shape and flexibility
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Actuating mood: design of the textile mirror
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
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In this paper we introduce coMotion, a shape-changing bench. We explore how physical changes of the bench can shape social situations and how contextual atmospheres may affect users' experience of the shape-changing bench and its surroundings. The bench was tested in three different contexts; a concert hall, an airport and a shopping mall. We gathered insights from more than 120 people, as they unexpectedly encountered the shape changing capabilities of the bench. By taking the user tests out of the lab and into the wild, we explored the influence of context on the users experience of a shape-changing interface, as well as on the experienced atmospheres.