CHI 98 Cconference Summary on Human Factors in Computing Systems
Sprout I/O: a texturally rich interface
Proceedings of the 2nd international conference on Tangible and embedded interaction
Surflex: a programmable surface for the design of tangible interfaces
CHI '08 Extended Abstracts on Human Factors in Computing Systems
ACM SIGGRAPH ASIA 2008 artgallery: emerging technologies
xtel: a development environment to support rapid prototyping of "ubiquitous content"
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Fur interface with bristling effect induced by vibration
Proceedings of the 1st Augmented Human International Conference
LilyPad in the wild: how hardware's long tail is supporting new engineering and design communities
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Sensing through structure: designing soft silicone sensors
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Programmable blobs: a rheologic interface for organic shape design
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Special issue on material computing
Personal and Ubiquitous Computing
Liquid interface: a malleable, transient, direct-touch interface
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Interactive surface that have dynamic softness control
Proceedings of the International Working Conference on Advanced Visual Interfaces
Exploring the design space of shape-changing objects: imagined physics
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Encounters on a shape-changing bench: exploring atmospheres and social behaviour in situ
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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In this paper, we introduce a design for an electronic toy that is variable in shape and flexibility by using a structural object called "Ninja Track," which is a belt-shaped object that consists of ABS parts hinged both longitudinally and transversely. When lying flat, Ninja Track is adequately flexible. When the user folds Ninja Track at the longitudinal hinges, it loses its flexibility and becomes a rigid stick. We have created two types of electronic toys as applications of this structure. During the toy prototyping process, we discovered five interactional considerations for Ninja Track. Whilst showing toys at public exhibitions over a period of two weeks, we discovered a few problems with Ninja Track, and we have implemented solutions to these problems.