Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Ubiquitous computing using SIP
NOSSDAV '03 Proceedings of the 13th international workshop on Network and operating systems support for digital audio and video
SPLAT: a unified SIP services platform for VoIP applications: Research Articles
International Journal of Communication Systems - Voice Over IP–Theory and Practice
Java™ on the bare metal of wireless sensor devices: the squawk Java virtual machine
Proceedings of the 2nd international conference on Virtual execution environments
A survey of software infrastructures and frameworks for ubiquitous computing
Mobile Information Systems
PHOROL: interactive wall clock art of online shared snapshots
ACM SIGGRAPH ASIA 2009 Sketches
Myglobe: a navigation service based on cognitive maps
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
ThanatoFenestra: photographic family altar supporting a ritual to pray for the deceased
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
.NET gadgeteer: a platform for custom devices
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
Ninja track: design of electronic toy variable in shape and flexibility
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Hi-index | 0.00 |
This paper describes the "xtel" development environment for "Ubiquitous Content". Ubiquitous contents are real space applications that are embedded in day-to-day life and intended for use by consumers. This is content that is experienced through interaction with people, objects and environments that exist in real space. Xtel comprises three tools: the "moxa" MCU board that connects to sensors and actuators and is capable of short-distance wireless communications; the "Talktic" programming/runtime environment for the MCU board that contains a JavaScript parser, compiler, VM and library; and the "Entity Collaborator" P2P network library that is capable of handling continuous information such as video and audio in addition to the discrete information from sensors. Its use both accelerates development and makes development itself easier. As sample applications, this paper also contains an overview of three rapid prototypes developed for use in demonstrations at Maker Faire 2008.