Affective computing
Slow Technology – Designing for Reflection
Personal and Ubiquitous Computing
Kukkia and Vilkas: Kinetic Electronic Garments
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
Embedding robotics in civic monuments for an information world
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Architectural robotics, inevitably
interactions
Morphing robotic environment shaped by and shaping kindergarteners, reaching for the stars
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Encounters on a shape-changing bench: exploring atmospheres and social behaviour in situ
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Touch toolkit: a method to convey touch-based design knowledge and skills
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Hi-index | 0.00 |
In his 1962 short story, "1000 Dreams of Bellavista," sci-fi author J. G Ballard describes a future in which "psychotropic" homes exist and are designed to "feel and react" to the emotions of their occupants [1]. Today with the rise of affective computing, and advancements in e-textiles, smart materials and sensor technologies, we must consider the ramifications of technology that could actively mirror, alter and transform our feelings through the materials that make up our buildings and environments. This work provides discussion and insight around the binding of material and sensor technologies with affect. We investigate how emotions could be mapped to our environment through textiles. We present two online surveys designed to enable people to map emotions to textiles. We then use the results of these surveys to inform and inspire the design of the Textile Mirror prototype, a 60x92 cm wall panel that is composed of industrial felt interlaced with Nitinol wire, and is designed to shift its textural structure upon receiving emotional signals from its viewer.