Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
A wearable folding display for self-expression
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Shutters: a permeable surface for environmental control and communication
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Evaluating a wearable display jersey for augmenting team sports awareness
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Infrastructure and reliability analysis of electric networks for e-textiles
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Bosu: a physical programmable design tool for transformability with soft mechanics
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Personal and Ubiquitous Computing
Shape-changing interfaces: a review of the design space and open research questions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crafting technology: Reimagining the processes, materials, and cultures of electronics
ACM Transactions on Computer-Human Interaction (TOCHI)
Actuating mood: design of the textile mirror
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Lumina: a soft kinetic material for morphing architectural skins and organic user interfaces
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Awakened apparel: embedded soft actuators for expressive fashion and functional garments
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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This paper describes our first experiments in developing kinetic electronic garments, within the context of fashion and personal expression. We have integrated the shape memory alloy Nitinol in textile substrates to create Kukkia and Vilkas, two animated dresses that move or change shape over time, using resistive heating and control electronics. We describe fabrication details, including Nitinol shape setting and felting of the textile substrate. We suggest various models for programming the behavior of such an artifact, including animated, reactive, and interactive models.