Hackers: Heroes of the Computer Revolution
Hackers: Heroes of the Computer Revolution
Abstracting Craft: The Practiced Digital Hand
Abstracting Craft: The Practiced Digital Hand
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Kukkia and Vilkas: Kinetic Electronic Garments
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
Women and Information Technology: Research on Underrepresentation
Women and Information Technology: Research on Underrepresentation
Fab: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication
Fab: The Coming Revolution on Your Desktop--from Personal Computers to Personal Fabrication
The Wealth of Networks: How Social Production Transforms Markets and Freedom
The Wealth of Networks: How Social Production Transforms Markets and Freedom
Towards a curriculum for electronic textiles in the high school classroom
Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education
Stuck in the Shallow End: Education, Race, and Computing
Stuck in the Shallow End: Education, Race, and Computing
Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craft
Personal and Ubiquitous Computing
DIY for CHI: methods, communities, and values of reuse and customization
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Recognizing Upper Body Postures using Textile Strain Sensors
ISWC '07 Proceedings of the 2007 11th IEEE International Symposium on Wearable Computers
Children's programming, reconsidered: settings, stuff, and surfaces
Proceedings of the 8th International Conference on Interaction Design and Children
Reflections on craft: probing the creative process of everyday knitters
Proceedings of the seventh ACM conference on Creativity and cognition
Electronic popables: exploring paper-based computing through an interactive pop-up book
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
An e-sewing tutorial for DIY learning
Proceedings of the 9th International Conference on Interaction Design and Children
LilyPad in the wild: how hardware's long tail is supporting new engineering and design communities
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Rise of the expert amateur: DIY projects, communities, and cultures
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Living wall: programmable wallpaper for interactive spaces
Proceedings of the international conference on Multimedia
Handcrafting textile interfaces from a kit-of-no-parts
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
From garments to gardens: negotiating material relationships online and 'by hand'
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Breaking boundaries: strategies for mentoring through textile computing workshops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LilyPond: an online community for sharing e-textile projects
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
A wearable health care system based on knitted integrated sensors
IEEE Transactions on Information Technology in Biomedicine
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SweatAtoms: materializing physical activity
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Prototyping tangibles: exploring form and interaction
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Methodology for materiality: interaction design research through a material lens
Personal and Ubiquitous Computing
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This article examines the practice of electronics building in the context of other crafts. We compare the experience of making electronics with the experiences of carving, sewing, and painting. Our investigation is grounded in a survey of 40 practicing craftspeople who are working in each of these disciplines. We then use this survey as a foundation for a discussion of hybrid craft—integrations of electronics with carving, sewing, and painting. We present examples of hybrid craft and discuss the ways in which blended practices can enrich and diversify technology.