Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Weaving memories into handcrafted artifacts with Spyn
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Understanding why we preserve some things and discard others in the context of interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Big lampan lamps: designing for DIY
Proceedings of the seventh ACM conference on Creativity and cognition
Mapping the landscape of sustainable HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Empowering products: personal identity through the act of appropriation
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Rise of the expert amateur: DIY projects, communities, and cultures
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Inventive leisure practices: understanding hacking communities as sites of sharing and innovation
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Red balloon, green balloon, sensors in the sky
Proceedings of the 13th international conference on Ubiquitous computing
Are we there yet? a probing study to inform design for the rear seat of family cars
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Understanding repair as a creative process of everyday design
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
At the seams: DIYbio and opportunities for HCI
Proceedings of the Designing Interactive Systems Conference
Case studies in the personal fabrication of electronic products
Proceedings of the Designing Interactive Systems Conference
Crafting technology: Reimagining the processes, materials, and cultures of electronics
ACM Transactions on Computer-Human Interaction (TOCHI)
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
I would DiYSE for it!: a manifesto for do-it-yourself internet-of-things creation
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Digital form and materiality: propositions for a new approach to interaction design research
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Do-it-yourself electronic products and the people who make them
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Machinima production tools: a vernacular history of a creative medium
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reclaiming repair: maintenance and mending as methods for design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Democratizing technology: pleasure, utility and expressiveness in DIY and maker practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hybrid crafting: towards an integrated practice of crafting with physical and digital components
Personal and Ubiquitous Computing
Hi-index | 0.01 |
People tinker, hack, fix, reuse, and assemble materials in creative and unexpected ways, often codifying and sharing their production process with others. Do-it-yourself (DIY) encompasses a range of design activities that have become increasingly prominent in online discussion forums and blogs, in addition to a small-but-growing presence in professional/research forums such as CHI. This workshop will explore DIY practice from the ground up--examining DIY as a set of methods, communities, values and goals and examining its impact in the domains of traditional crafts, technology development, and sustainable design.