Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Sustainable interaction design: invention & disposal, renewal & reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A bright green perspective on sustainable choices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A sustainable identity: the creativity of an everyday designer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding why we preserve some things and discard others in the context of interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIY for CHI: methods, communities, and values of reuse and customization
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Beyond the user: use and non-use in HCI
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Finding the lost treasure: understanding reuse of used computing devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Examining appropriation, re-use, and maintenance for sustainability
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the Designing Interactive Systems Conference
Inspiring the design of longer-lived electronics through an understanding of personal attachment
Proceedings of the Designing Interactive Systems Conference
Slow technology: critical reflection and future directions
Proceedings of the Designing Interactive Systems Conference
Enhancing the 'second-hand' retail experience with digital object memories
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Creating visibility: understanding the design space for food waste
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Negotiating food waste: Using a practice lens to inform design
ACM Transactions on Computer-Human Interaction (TOCHI)
Powering the cellphone revolution: findings from mobile phone charging trials in off-grid Kenya
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Manifestations of everyday design: guiding goals and motivations
Proceedings of the 9th ACM Conference on Creativity & Cognition
Beyond being green: simple living families and ICT
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Practices as a unit of design: An exploration of theoretical guidelines in a study on bathing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on practice-oriented approaches to sustainable HCI
A sustainable design fiction: Green practices
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on practice-oriented approaches to sustainable HCI
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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We present a qualitative study of reacquisition-the acquisition of previously possessed goods-involving in-depth interviews with 18 reacquirers within or nearby Pittsburgh, PA, USA. Based on critiques of sustainable consumption and our findings, we reframe technology consumption as acquisition, possession, dispossession and reacquisition. We present four reacquisition orientations describing our participants' motivations and practices: casual, necessary, critical, and experiential. We then present a range of findings including issues with work, time and effort involved in reacquisition, and values and practices of care and patience associated with invested reacquirers. We conclude with implications for designing technologies to support current reacquisition practices, as well as broader opportunities for HCI and interaction design to incorporate non-mainstream reacquisition practices and values into more mainstream technologies.