Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Enabling nutrition-aware cooking in a smart kitchen
CHI '07 Extended Abstracts on Human Factors in Computing Systems
A bright green perspective on sustainable choices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Celebratory technology: new directions for food research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EatWell: sharing nutrition-related memories in a low-income community
Proceedings of the 2008 ACM conference on Computer supported cooperative work
interactions - The Counterfeit You
Technology-Enabled Feedback on Domestic Energy Consumption: Articulating a Set of Design Concerns
IEEE Pervasive Computing
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Edible earth: dining on seasonal and local ingredients
CHI '09 Extended Abstracts on Human Factors in Computing Systems
LocalBuy: a system for serving communities with local food
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Ambient kitchen: designing situated services using a high fidelity prototyping environment
Proceedings of the 2nd International Conference on PErvasive Technologies Related to Assistive Environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design of eco-feedback technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
There's a monster in my kitchen: using aversive feedback to motivate behaviour change
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tagliatelle: social tagging to encourage healthier eating
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Fridge fridge on the wall: what can I cook for us all?: an HMI study for an intelligent fridge
Proceedings of the International Conference on Advanced Visual Interfaces
Proceedings of the 8th ACM Conference on Designing Interactive Systems
HCI & sustainable food culture: a design framework for engagement
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Chutney and relish: designing to augment the experience of shopping at a farmers' market
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Reflecting on reflection: framing a design landscape
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Designing for peer involvement in weight management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing eco-feedback systems for everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCI and sustainability: a tale of two motivations
interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards food waste interventions: an exploratory approach
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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Support for ecological sustainability is of growing interest and the over-consumption, production and disposal of foods are a major concern for sustainability, ethics and the economy. However, there is a deficit in current understandings of how technologies could be used within this area. In this paper we focus on food waste and report on a qualitative study to understand daily food practices around shopping planning, gardening, storing, cooking and throwing away food, and their relations to waste. The findings point to design-relevant factors such as losing sight and reordering; spatial, temporal and social constraints; trust and valuing food source; and busyness, unpredictability and effort. The main contribution of this paper is to understand food practices and in turn to present seven dimensions of visibility to draw out implications for designing mobile and ubiquitous technologies for this new arena for design. We also present a prototype evolving from our qualitative results, the mobile food waste diary.