The Persona Lifecycle: Keeping People in Mind Throughout Product Design
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
Enhanced shopping: a dynamic map in a retail store
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Who will be the customer?: a social robot that anticipates people's behavior from their trajectories
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Pivot: Automatically Offering Information and Services to Real-World Shoppers
NGMAST '08 Proceedings of the 2008 The Second International Conference on Next Generation Mobile Applications, Services, and Technologies
Enhancing remote participation in live auctions: an 'intelligent' gavel
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Why We Buy: The Science of Shopping--Updated and Revised for the Internet, the Global Consumer, and Beyond
A persuasive interactive mannequin for shop windows
Proceedings of the 4th International Conference on Persuasive Technology
Bridging Global Divides with Tracking and Tracing Technology
IEEE Pervasive Computing
Storytelling for User Experience: Crafting Stories for Better Design
Storytelling for User Experience: Crafting Stories for Better Design
Creating visibility: understanding the design space for food waste
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Negotiating food waste: Using a practice lens to inform design
ACM Transactions on Computer-Human Interaction (TOCHI)
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We report on designing augmented reality (AR) applications to support the practices of going shopping, using an accompanied shopping and reflection technique to assess the key points of engagement among shoppers and producers at a farmers' market. Our goal was to deploy innovative mobile technology in a low-tech context so that it supported everyday behaviour. The paper documents how a short research intervention was decisive in shaping the applications designed for the AR tool and explores how stories told as part of the market and in interview were used to help organise our insights.