Awareness and coordination in shared workspaces
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile computing in the retail arena
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous, Peripheral Displays
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
From information design to experience design: smart artefacts and the disappearing computer
interactions - Ambient intelligence: exploring our living environment
From awareness to connectedness: the design and deployment of presence displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cues in the environment: a design principle for ambient intelligence
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Why We Buy: The Science of Shopping
Why We Buy: The Science of Shopping
Enhancing the shopping experience with ambient displays: a field study in a retail store
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
A persuasive interactive mannequin for shop windows
Proceedings of the 4th International Conference on Persuasive Technology
AmIQuin - An Ambient Mannequin for the Shopping Environment
AmI '09 Proceedings of the European Conference on Ambient Intelligence
A marketing analysis using massive tiny sensor nodes
INSS'09 Proceedings of the 6th international conference on Networked sensing systems
Towards cooperative localization of wearable sensors using accelerometers and cameras
INFOCOM'10 Proceedings of the 29th conference on Information communications
Recommendation from robots in a real-world retail shop
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Chutney and relish: designing to augment the experience of shopping at a farmers' market
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
A framework for context-aware digital signage
AMT'11 Proceedings of the 7th international conference on Active media technology
weShop: using social data as context in the retail experience
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Beyond the channel: A literature review on ambient displays for learning
Computers & Education
Pattern Recognition Letters
Understanding customer malling behavior in an urban shopping mall using smartphones
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
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This article investigates the prototypical implementation of a dynamic map of a retail store and the results of an empirical study in the shopping environment. Due to the distinct characteristics of the context of shopping (e.g. openness to the public, preexisting technologies), this context is particularly fruitful for UbiComp technologies. The prototype consists of a display showing an enhanced store map, which combines the dynamic visualization of customer activity (e.g. hot-spots, sales ranks) with conventional map elements (e.g. product locations, promotions). The results of our three-day in-situ study indicate the relevance and the usefulness of UbiComp technologies for shopping environments.