Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding the micronote lifecycle: improving mobile support for informal note taking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Behaviour & Information Technology
Predicting customer shopping lists from point-of-sale purchase data
Proceedings of the tenth ACM SIGKDD international conference on Knowledge discovery and data mining
Building intelligent shopping assistants using individual consumer models
Proceedings of the 10th international conference on Intelligent user interfaces
Emerging research methods for understanding mobile technology use
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Using ubiquitous computing in interactive mobile marketing
Personal and Ubiquitous Computing
Pride and prejudice: learning how chronically ill people think about food
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peers: a social network at Avenue A | Razorfish
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Mobile computing in high-end retail
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
An enhanced architecture for mobile retailing
Mobility '06 Proceedings of the 3rd international conference on Mobile technology, applications & systems
Understanding the Influence of the Users' Context in AmI
Social Science Computer Review
MobiPass: a passport for mobile business
Personal and Ubiquitous Computing
A survey of human-computer interaction design in science fiction movies
Proceedings of the 2nd international conference on INtelligent TEchnologies for interactive enterTAINment
A picture is worth a thousand keywords: exploring mobile image-based web search
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Product retrieval for grocery stores
Proceedings of the 31st annual international ACM SIGIR conference on Research and development in information retrieval
Enhanced shopping: a dynamic map in a retail store
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Theorizing mobility in community networks
International Journal of Human-Computer Studies
Enhancing grocery shopping experiences
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
Designing a vision-based mobile interface for in-store shopping
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Predictive text input in a mobile shopping assistant: methods and interface design
Proceedings of the 14th international conference on Intelligent user interfaces
Interface design and evaluation of a personal information space for mobile learners
International Journal of Mobile Learning and Organisation
Exploring shopping information and navigation strategies with a mobile device
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Countertop responsive mirror: supporting physical retail shopping for sellers, buyers and companions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing ubiquitous shopping support systems based on human-centered approach
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
The adaptive web
Enhancing the shopping experience with ambient displays: a field study in a retail store
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
A marketing analysis using massive tiny sensor nodes
INSS'09 Proceedings of the 6th international conference on Networked sensing systems
Toolkit to support intelligibility in context-aware applications
Proceedings of the 12th ACM international conference on Ubiquitous computing
When the implication is not to design (technology)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The hybrid shopping list: bridging the gap between physical and digital shopping lists
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Integrating intra and extra gestures into a mobile and multimodal shopping assistant
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Scanning objects in the wild: assessing an object triggered information system
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Using intelligent natural user interfaces to support sales conversations
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
weShop: using social data as context in the retail experience
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Towards the counter free store: requirements for mobile sales assistants
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
A content search system considering the activity and context of a mobile user
Personal and Ubiquitous Computing
Hi-index | 0.01 |
Although PDAs typically run applications in a "stand-alone" mode, they are increasingly equipped with wireless communications, which makes them useful in new domains. This capability for more powerful information exchange with larger information systems presents a new situated context for PDA applications, and provides new design and usability evaluation challenges.In this work we examine how grocery shopping could be aided by a mobile shopping application that consumers access via a PDA while in a store. The interactive relationship between the physical space of the store and the human activity of shopping are crucial when designing for this application. To better understand this interaction, we studied people's grocery shopping habits, designed and evaluated prototypes, and performed usability tests within the shopping environment. This paper reveals our design process for this problem and a framework for designing and evaluating situated applications for mobile handhelds.