Designing novel interactional workspaces to support face to face consultations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile computing in the retail arena
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Who, What, When, Where, How: Design Issues of Capture & Access Applications
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
An intelligent fitting room using multi-camera perception
Proceedings of the 13th international conference on Intelligent user interfaces
Why people buy things they don't need: understanding and predicting consumer behavior
Why people buy things they don't need: understanding and predicting consumer behavior
Designing a vision-based mobile interface for in-store shopping
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
WUW - wear Ur world: a wearable gestural interface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Personalized magic mirror: interactive mirror based on user behavior
ICOST'07 Proceedings of the 5th international conference on Smart homes and health telematics
AwareMirror: a personalized display using a mirror
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
JewelryStudio: system for capturing/browsing pictures of jewelry from multiple viewpoints
Proceedings of the International Working Conference on Advanced Visual Interfaces
weShop: using social data as context in the retail experience
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
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We examine opportunities for ubiquitous technologies in retail shopping, jewelry shopping in this case, to supplement the unique information needs inherent to physical trials of tactile products. We describe an iterative design approach to develop a mirror system that records and matches images across jewelry trials called the Countertop Responsive Mirror. The key technological distinction of our system from prior technologies is the use of "matched access," which automatically retrieves images that match a scene shown in separately accessed images. This not only helps shoppers compare jewelry but also promotes interactions among all parties during shopping. We report qualitative findings from multiple field trials of the system. This paper contributes to a body of research on the design and introduction of new technologies into retail shopping that provide value to all users without disruption to their normative practices and behaviors.