Shopper's eye: using location-based filtering for a shopping agent in the physical world
AGENTS '98 Proceedings of the second international conference on Autonomous agents
“Making place” to make IT work: empirical explorations of HCI for mobile CSCW
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Using while moving: HCI issues in fieldwork environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
Content-Based Image Retrieval at the End of the Early Years
IEEE Transactions on Pattern Analysis and Machine Intelligence
Mobile commerce: opportunities, applications, and technologies of wireless business
Mobile commerce: opportunities, applications, and technologies of wireless business
Smart Mobs: The Next Social Revolution
Smart Mobs: The Next Social Revolution
Mobile computing in the retail arena
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HICSS '03 Proceedings of the 36th Annual Hawaii International Conference on System Sciences (HICSS'03) - Track 9 - Volume 9
Interface design for mobile commerce
Communications of the ACM - Mobile computing opportunities and challenges
Understanding usability in mobile commerce
Communications of the ACM - Mobile computing opportunities and challenges
Designing mobile commerce applications
Communications of the ACM - Mobile computing opportunities and challenges
"Constant, constant, multi-tasking craziness": managing multiple working spheres
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Ubiquitous Camera: An In-Depth Study of Camera Phone Use
IEEE Pervasive Computing
A pervasive comparison shopping business model for integrating offline and online marketplace
ICEC '06 Proceedings of the 8th international conference on Electronic commerce: The new e-commerce: innovations for conquering current barriers, obstacles and limitations to conducting successful business on the internet
It's worth the hassle!: the added value of evaluating the usability of mobile systems in the field
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Why We Buy: The Science of Shopping
Why We Buy: The Science of Shopping
A review for mobile commerce research and applications
Decision Support Systems
Designing a mobile user interface for automated species identification
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
txt 4 l8r: lowering the burden for diary studies under mobile conditions
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Photos for information: a field study of cameraphone computer vision interactions in tourism
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Efficient Extraction of Robust Image Features on Mobile Devices
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Scanning objects in the wild: assessing an object triggered information system
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Countertop responsive mirror: supporting physical retail shopping for sellers, buyers and companions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Due to the situated nature of mobile applications, designing them requires more emphasis on users' cognitive load and interaction style. Considering that users can only devote limited and fragmented attention to mobile interface when moving between locations, what interaction-styles and services are appropriate to a specific user scenario? To explore this issue for in-store shopping, we designed a vision-based mobile interface for supporting shopper's communicational and organizational requirements on-the-go. With this interface, the physical objects can be automatically recognized by the camera phone in real time, so that shoppers can easily access related internet services. In this paper, we present an ethnographic study from which the design rationale is generated, and a formative evaluation to understand how mobile visual interface can be used in the field. The issues uncovered and lessons learned are applicable to our design improvement. Moreover, we use this to motivate the discussion on vision-based mobile interfaces in general, including embodied interaction and alternate interfaces.