Jukola: democratic music choice in a public space
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Augmenting digital audio broadcast with rich data
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Social practices in location-based collecting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collecting and Sharing Location-based Content on Mobile Phones in a Zoo Visitor Experience
Computer Supported Cooperative Work
Designing a vision-based mobile interface for in-store shopping
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
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Moving around our physical environment, we are surroundedand interact with information that exhorts and stimulates us tobuy things. For most of us, not all of these impulses arefollowed: products may be too expensive, too hard tounderstand, similar to a product we already own, or otherreasons. Developments in technological infrastructures areallowing users to access contextually relevant information tosupport more informed purchasing decisions and access to m-commerceservices for in-the-moment acting upon thoseimpulses. However, this work has emphasised the functional andtransactional aspects of consumer behaviour, and largelyignores the experiential nature of such behaviour. As a response,we present a study examining the reasons why purchasingimpulses are deferred. Results are used to inform thinking andmotivate design solutions for new mobile consumer services andtechnologies.