Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Experiences of developing and deploying a context-aware tourist guide: the GUIDE project
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
Sotto voce: exploring the interplay of conversation and mobile audio spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Local use and sharing of mobile phones
Wireless world
Revisiting the visit:: understanding how technology can shape the museum visit
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
From Informing to Remembering: Ubiquitous Systems in Interactive Museums
IEEE Pervasive Computing
User Testing a Hypermedia Tour Guide
IEEE Pervasive Computing
The Conversational Role of Electronic Guidebooks
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
HICSS '03 Proceedings of the 36th Annual Hawaii International Conference on System Sciences (HICSS'03) - Track 9 - Volume 9
Designing mobile technologies to support co-present collaboration
Personal and Ubiquitous Computing
Listening in: practices surrounding iTunes music sharing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I saw this and thought of you: some social uses of camera phones
CHI '05 Extended Abstracts on Human Factors in Computing Systems
The television will be revolutionized: effects of PVRs and filesharing on television watching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Consuming video on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Music sharing as a computer supported collaborative application
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Sharing the square: collaborative leisure in the city streets
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Understanding geocaching practices and motivations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Science problem solving learning through mobile gaming
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
LEGS system in a zoo: use of mobile phones to enhance observation of animals
Proceedings of the 8th International Conference on Interaction Design and Children
WBE '08 Proceedings of the Seventh IASTED International Conference on Web-based Education
The role of community and groupware in geocache creation and maintenance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enjoyable "LEGS" system deepens children's learning in a zoo
Proceedings of the 9th International Conference on Interaction Design and Children
Collecting and visualizing wireless geosensor data using mobile devices
Proceedings of the 1st International Conference and Exhibition on Computing for Geospatial Research & Application
Supporting cooperative design through "living" artefacts
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Exploring a digital economy design space in theme parks
Procedings of the Second Conference on Creativity and Innovation in Design
A 2d barcode validation system for mobile commerce
GPC'10 Proceedings of the 5th international conference on Advances in Grid and Pervasive Computing
Pursuing Leisure: Reflections on Theme Park Visiting
Computer Supported Cooperative Work
Creating scalable location-based games: lessons from Geocaching
Personal and Ubiquitous Computing
City, self, network: transnational migrants and online identity work
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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The use of location-based technology to augment visitor experiences has received considerable attention over the years. In this paper, we take an alternative perspective on these kinds of location-based experiences by focussing on the collecting and keeping of location-based content as opposed to simply the in situ consumption of content. We describe a trial of a location-based experience at London zoo in which mobile camera phones were used to access digital content at particular animal enclosures around the zoo. Through the fieldwork we demonstrate ways in which collecting and keeping have important social values over and above simply consuming the content in situ. More specifically, the role of the collection of location-based content in identity work; in developing a sense of challenge and achievement; in defining a sense of group camaraderie; and in creating a playful sense of competition among group members. Further, we see how narratives told around the collected location-based content over time imbue it with additional value. These narratives become part of the resources through which relationships with family and friends get actively constructed. We discuss how these aspects have different design implications from the in-situ consumption model of location-based experiences and tensions this introduces.