Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
From Informing to Remembering: Ubiquitous Systems in Interactive Museums
IEEE Pervasive Computing
interactions - Funology
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
Social practices in location-based collecting
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Understanding geocaching practices and motivations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Sequential art for science and CHI
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Ideation decks: a card-based design ideation tool
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Making spaces: how design workbooks work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automics: souvenir generating photoware for theme parks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pursuing Leisure: Reflections on Theme Park Visiting
Computer Supported Cooperative Work
Mobile experiences for tourism: brick city tours
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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This paper describes a creative process in which findings from a set of empirical studies were used to inspire and inform a novel design space populated with conceptual designs. Our subject of inquiry was the theme park, and we were particularly interested in exploring souvenir creation and consumption as part of the visitor experience. In presenting a rich case description of our design process and concepts, we demonstrate the potential contribution of design practice to an interdisciplinary research programme delivering understandings on human, infrastructural and innovation concerns in the digital economy.